Difference between revisions of "Smoke shell"
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− | The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of [[smoke]] 7.2 tiles in radius. The cloud persists for ?? seconds | + | The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of [[smoke]] 7.2 tiles in radius. The cloud persists for ?? seconds.{{Check Tag|Duration?}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds | + | When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds.{{Check Tag|Duration?}} |
When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. | When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. | ||
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== Analysis == | == Analysis == | ||
− | {{Stub}} | + | {{Stub|section=1|reason=Comparison to other smoke sources and vs just using a kinetic alternative}} |
{{See also|Smoke launcher}} | {{See also|Smoke launcher}} | ||
Revision as of 21:31, 8 September 2024
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Firefoam shell radius.png. |
Smoke shell
A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Damage
- 0 dmg (Smoke)
- Velocity
- 41 (m/s)
- Blast Radius
- 7.2
Creation
- defName
- Shell_Smoke
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds.[Duration?]
Acquisition
Smoke shells can be crafted at a machining table once the mortars research project has been completed. Each requires 25 Steel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.
It can also be purchased from traders.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED smoke trap | 2 | Building - Security |
Summary
When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for ?? seconds.[Duration?]
When damaged beyond 20% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 14.1 tiles at a full stack of 25.
They are also used in the construction of IED smoke traps.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison to other smoke sources and vs just using a kinetic alternative. |
The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.
At the cost of only 25 Steel, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending fleshbeasts at enemies via psychic ritual spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable. Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.
Version history
- 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.