Difference between revisions of "Sarcophagus"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Summary: added unnatural corpses and a check tag since i forgot to look for art piece)
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Rewrite|reason=Format standard}}
 
 
{{Infobox main|misc
 
{{Infobox main|misc
 
| name = Sarcophagus
 
| name = Sarcophagus
Line 26: Line 25:
 
| has quality = true
 
| has quality = true
 
}}
 
}}
The sarcophagus is an alternative burial method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]].
+
The '''sarcophagus''' is a building used to store a [[corpse]] and is an alternative burial method to the [[grave]].  
  
 
== Acquisition ==
 
== Acquisition ==
Sarcophagi require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project to be completed in order to be constructed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
Sarcophagi made of [[steel]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[marble blocks|marble]], [[sandstone blocks|sandstone]] and [[slate blocks|slate]], can also spawn at map generation alongside other [[ruins]].
 
Sarcophagi made of [[steel]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[marble blocks|marble]], [[sandstone blocks|sandstone]] and [[slate blocks|slate]], can also spawn at map generation alongside other [[ruins]].
  
== Analysis ==
+
== Summary ==
 +
{{Stub|section=1|reason=burial mechanics, meditation psychic and recreation  mechanics. include Ideology effects}}
 
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
 
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
  
 
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
 
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
  
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]].
+
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. A [[Unnatural corpse]]{{AnomalyIcon}} that was buried will automatically get out on its own when offscreen.
 +
 
 +
The sarcophagus will gain an art piece related to the dead pawn on it {{Check Tag|Unnatural corpses?}} once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]].
  
 
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]].
 
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]].
 +
 +
== Analysis ==
 +
{{Stub|section=1|reason=Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs
 +
for res mech serums, meditation}}
 +
 
{{Building Stats Table}}
 
{{Building Stats Table}}
  
 
== Notes ==
 
== Notes ==
 
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
 
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
 
Sarcophagi cannot be minimized or moved. Unlike [[grave]]s, they will block [[wind turbine]]s.
 
  
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">

Revision as of 22:43, 17 September 2024

Sarcophagus

Sarcophagus

An ornamented burial receptacle for the honored dead.

Base Stats

Type
BuildingMisc
Beauty
0
HP
250
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
2,400 ticks (40 secs)
Stuff Tags
Woody, Metallic, Stony
Resources to make
Stuff 60
Deconstruct yield
Stuff 30
Destroy yield
Stuff 15
Technical


The sarcophagus is a building used to store a corpse and is an alternative burial method to the grave.

Acquisition

Sarcophagi can be constructed once the Complex furniture research project has been completed. Each requires Stuff 60 Stuff (Woody/Metallic/Stony, 600 for SVMs), 2,400 ticks (40 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.

Summary

The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.

The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.

A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling. A Unnatural corpseContent added by the Anomaly DLC that was buried will automatically get out on its own when offscreen.

The sarcophagus will gain an art piece related to the dead pawn on it [Unnatural corpses?] once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.

As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for resurrector mech serum from hungry animals and overly efficient butchers.

Analysis

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Sarcophagus Sarcophagus Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 67 Silver
    Normal Gold Gold 20 002,160 ticks (36 secs) 150 40% 6,010 Silver
    Normal Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 106 Silver
    Normal Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 106 Silver
    Normal Marble blocks Marble blocks 1 013,340 ticks (3.71 mins) 300 0% 102 Silver
    Normal Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 560 Silver
    Normal Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 98 Silver
    Normal Silver Silver 6 002,400 ticks (40 secs) 175 40% 610 Silver
    Normal Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 106 Silver
    Normal Steel Steel 0 002,400 ticks (40 secs) 250 40% 123 Silver
    Normal Jade Jade 10 012,000 ticks (3.33 mins) 125 0% 345 Silver
    Normal Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 375 Silver
    Normal Wood Wood 0 001,680 ticks (28 secs) 163 100% 78 Silver
  • Notes

    Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

    Gallery

    Version history

    • 0.12.906 - Added.
    • Beta 19? - Mood buff for burying someone in a sarcophagus removed.
    • 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
    • 1.3.3066 - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.