Difference between revisions of "Warped obelisk"

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{{Stub|reason=General page stub.}}
 
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{{Infobox main<!-- Add infobox category here -->
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{{Infobox main|entity
 
| name = Warped obelisk
 
| name = Warped obelisk
 
| image = Warped obelisk.png
 
| image = Warped obelisk.png
<!-- | description = -->
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| description = A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.<br />You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.<br />You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.
| type = Building
+
<!-- Base Stats -->
| type2 = Entity
+
| type = Entity
| placeable = false
+
| type2 = Advanced
 +
| hp = 3000
 +
| flammability = 0
 +
<!-- Meditation -->
 +
| meditation psyfocus bonus = 0.24
 +
| focus type = Void
 +
<!-- Activity -->
 +
| starting range = 0.2~0.4
 +
| change per day base = 0.2
 +
| change per damage = 0.001
 +
| warning = 0.9
 +
| activity worker class = ObeliskActivityWorker
 +
| activity research factor curve = (0, 0.5), (0.5, 1), (0.99, 2)
 +
<!-- Containment - Studiable -->
 +
| anomaly knowledge = 2
 +
| knowledge category = Advanced
 +
| study interval = 120000
 +
| min monolith level for study = 1
 +
| study enabled by default = false
 +
| show toggle gizmo = true
 +
| can be activity deactivated = true
 +
<!-- Building -->
 +
| size = 3 × 3
 
| passability = impassable
 
| passability = impassable
| blockswind = true
+
| paintable = false
 +
| deconstructible = false
 +
| claimable = false
 +
| destroyyield = {{Icon Small|Shard|24|1}}
 
| cover = 1
 
| cover = 1
| size = 2 ˣ 2
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<!-- Technical -->
| flammability = 0
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| defName = WarpedObelisk_Abductor
<!-- | hp = 1000 -->
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| label = warped obelisk
<!-- | destroyyield = {{Icon Small|Shard}} 1 + {{Icon Small|Bioferrite}} 32 -->
 
 
}}
 
}}
 
The '''Warped Obelisk''' <small>(also referred to as the "Abductor")</small> is one three potential [[Obelisk]]s that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called [[The Labyrinth]].
 
The '''Warped Obelisk''' <small>(also referred to as the "Abductor")</small> is one three potential [[Obelisk]]s that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called [[The Labyrinth]].
  
 
== Occurrence ==
 
== Occurrence ==
The Warped obelisk can spawn in the map as a Major Threat.
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{{Stub|section=1|reason=Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three [[obelisk]] page - consider templatization if necessary}}
 +
The warped obelisk can spawn in the map as a Major Threat.
  
 
== Summary ==  
 
== Summary ==  
 
Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.  
 
Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.  
  
* When it reaches 100% Activity Level the Warped Obelisk will teleport random pawns on the map into '''The Labyrinth'''. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk can violently explode, downing or killing melee-range pawns.
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* When it reaches 100% Activity Level the Warped Obelisk will explode, drop a [[Shard]], and teleport random pawns on the map into '''The Labyrinth'''. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.{{Check Tag|How deadly?|Damage type and amount would be a good starting point but any detail is good}}
  
 
* After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
 
* After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)

Revision as of 23:34, 27 September 2024

Warped obelisk

Warped obelisk

A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.
You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.
You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.

Base Stats

Type
EntityAdvanced
HP
3000
Flammability
0%

Building

Size
3 × 3
Passability
impassable
Cover Effectiveness
75%
Destroy yield
Shard 1

Containment

Knowledge Gain
2 Advanced
Study Interval
120,000 ticks (2 in-game days)
Min Monolith Level For Study
1
Technical
defName
WarpedObelisk_Abductor


The Warped Obelisk (also referred to as the "Abductor") is one three potential Obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth.

Occurrence

The warped obelisk can spawn in the map as a Major Threat.

Summary

Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.

  • When it reaches 100% Activity Level the Warped Obelisk will explode, drop a Shard, and teleport random pawns on the map into The Labyrinth. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.[How deadly?]
  • After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
  • Inside the The Labyrinth you can find gray boxes and corpses with food, organs, and weapons.
  • Once you have found the warped obelisk inside of The Labyrinth you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone.
  • To deactivate you need 30 Advanced Anomaly research points from studying the obelisk and two Shards. Once deactivated the button is removed.

Analysis

Version history