Difference between revisions of "Deadlife shell"
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− | {{ | + | {{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Firefoam shell radius.png]]}} |
− | {{ | + | {{Infobox main|resource |
− | | | + | | name = Deadlife shell |
− | |type= | + | | image = Deadlife shell c.png |
− | | | + | | description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged. |
− | + | | type = Crafted resources | |
+ | | type2 = Mortar shell | ||
+ | | path cost = 14 | ||
+ | | stack limit = 25 | ||
+ | | beauty = -4 | ||
+ | | flammability = 1.0 | ||
+ | | marketvalue = 55 | ||
+ | | mass base = 1.25 | ||
+ | | hp = 60 | ||
+ | | deterioration = 1.5 | ||
+ | | velocity = 41 | ||
+ | | blastRadius = 4.1 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | work to make = 800 | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Deadlife dust | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 25 | ||
+ | | defName = Shell_Deadlife | ||
+ | | thingCategories = MortarShells | ||
+ | | tradeTags = MortarShell | ||
+ | }} | ||
+ | The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as [[shambler]]s. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | | | + | == Summary == |
− | }} | + | {{Stub|section=1|reason=Summary general. See other shell pages as examples}} |
+ | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. | ||
− | + | They are also used in the construction of [[IED deadlife trap]]s. | |
− | == | + | == Analysis == |
− | + | {{Stub|section=1|reason=Missing analysis}} | |
− | == | + | == Gallery == |
− | + | <gallery> | |
+ | Deadlife shell a.png|One Shell | ||
+ | Deadlife shell b.png|Partial stack | ||
+ | Deadlife shell c.png|Full stack | ||
+ | </gallery> | ||
− | == | + | == Version history == |
− | + | * [[Anomaly DLC]] Release - Added. | |
− | + | {{Nav|security|wide}} | |
+ | [[Category: Mortar shells]] |
Latest revision as of 23:52, 28 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Firefoam shell radius.png. |
Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition[edit]
Deadlife shells can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires 25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Summary general. See other shell pages as examples. |
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.