Difference between revisions of "Metalblood serum"
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{{Anomaly}} | {{Anomaly}} | ||
− | |||
{{Infobox main|drug | {{Infobox main|drug | ||
| name = Metalblood serum | | name = Metalblood serum | ||
Line 11: | Line 10: | ||
| hp = 60 | | hp = 60 | ||
| deterioration = | | deterioration = | ||
− | | marketvalue = | + | | marketvalue = 200 |
| mass base = 0.5 | | mass base = 0.5 | ||
| flammability = 0.7 | | flammability = 0.7 | ||
Line 25: | Line 24: | ||
<!-- Creation --> | <!-- Creation --> | ||
| production facility 1 = Serum lab | | production facility 1 = Serum lab | ||
− | | research = | + | | skill 1 = Crafting |
+ | | skill 1 level = 4 | ||
+ | | research = Metalblood serum | ||
| work to make = 1080 | | work to make = 1080 | ||
| work speed stat = Drug Synthesis Speed | | work speed stat = Drug Synthesis Speed | ||
Line 33: | Line 34: | ||
| resource 2 amount = 20 | | resource 2 amount = 20 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | | + | | defName = MetalbloodSerum |
+ | | food preference = NeverForFood | ||
+ | | drug category = Medical | ||
+ | | is pleasure drug = | ||
+ | | preferability = NeverForNutrition | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | | page verified for version = | ||
}} | }} | ||
− | + | The '''metalblood serum''' is a [[serum]], a consumable item added by the [[Anomaly DLC]], that makes the user more durable but weaker against [[fire]]. | |
− | The metalblood serum is | ||
== Acquisition == | == Acquisition == | ||
{{Acquisition}} | {{Acquisition}} | ||
− | It can also occasionally be bought from | + | |
+ | It can also occasionally be bought from Bulk Goods, Exotic, and Slaver trade ships. {{Check Tag|Detail Needed|What about trade caravans?}} | ||
== Summary == | == Summary == | ||
Line 48: | Line 55: | ||
As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days: | As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days: | ||
− | * {{ | + | * {{Good|x50%}} [[Incoming Damage Multiplier]], stacking multiplicatively with other sources such as the [[Tough]] trait. |
− | * {{ | + | * {{Bad|x400%}} [[Flame]] damage |
− | * {{ | + | * {{Bad|x400%}} [[Burn]] damage |
+ | |||
+ | The downsides of Metalblood serum stack with the [[Tinderskin]] gene.{{Check Tag|Operation?|Additive or multiplicative?}} | ||
== Analysis == | == Analysis == | ||
− | { | + | {| class="wikitable" | style="float:right; margin-left: 10px;" |
+ | |+ Incoming Damage Multiplier | ||
+ | |- | ||
+ | ! Sources !! Incoming Damage <br/> Multiplier | ||
+ | |- | ||
+ | | Metalblood Serum || {{Good|x50%}} | ||
+ | |- | ||
+ | | Metalblood Serum + [[Tough]] || {{Good|x25%}} | ||
+ | |- | ||
+ | | [[Delicate]] || {{Bad|x115%}} | ||
+ | |- | ||
+ | | Metalblood Serum + Delicate || {{Good|x58%}} | ||
+ | |- | ||
+ | | Metalboood Serum + [[Robust]] gene || {{Good|x38%}} | ||
+ | |- | ||
+ | | Metalboood Serum + Robust gene + Tough || {{Good|x19%}} | ||
+ | |} | ||
+ | Metalblood serum allows any colonist the same benefit as the trait [[Tough]]- widely regarded as one of the most beneficial traits in the game- with a fire weakness downside that can often be ignored or planned around. Many combat scenarios will not involve hostiles using flame weaponry, which renders the fire weakness moot. Using metalblood serum makes [[Phoenix armor]] a more attractive gear choice given the increased heat armor it provides. | ||
+ | |||
+ | Special care should be taken to identify enemy [[Impid]]s, [[Tesseron]]s, [[Centipede burner]]s, [[Scorcher]]s, and raiders armed with [[molotov cocktail]]s or [[incendiary launcher]]s, as they will pose the largest threats to pawns utilizing metalblood serum. | ||
+ | |||
+ | [[Sanguophages]]{{BiotechIcon}} already have the robust gene which gives them some incoming damage mitigation, and Tinderskin, which stacks with the downside of metalbloood serum, making them poor candidates for using metalblood serum. [[Genies]]{{BiotechIcon}}, [[Highmate]]s{{BiotechIcon}}, and other [[Delicate]] pawns benefit greatly from using metalblood serum, assuming they can then be kept away from taking fire damage. | ||
+ | |||
+ | Keeping a single colonist constantly dosed with metalblood serum will require 4 [[bioferrite]] and 2 [[twisted meat]] per day. Butchering [[entities]] is likely to be the most consistent method of acquiring twisted meat if a [[Fleshmass nucleus]] has not been captured. | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | + | {{Nav/drugs}} | |
+ | [[Category:Drug]] [[Category:Serum]] |
Latest revision as of 22:41, 30 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Metalblood serum
A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Metalblood serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- MetalbloodSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood
- Drug Category
- Medical
The metalblood serum is a serum, a consumable item added by the Anomaly DLC, that makes the user more durable but weaker against fire.
Acquisition[edit]
Metalblood serums can be crafted at a serum lab once the metalblood serum research project has been completed. Note that this research requires dark study to unlock. Each requires 10 Twisted meat, 20 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.
It can also occasionally be bought from Bulk Goods, Exotic, and Slaver trade ships. [Detail Needed]
Summary[edit]
This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.
A pawn taking metalblood serum will do so right where they stand without looking for a place to sit first. Metalblood serum is taken by ingestion, taking 100 ticks (1.67 secs).
As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days:
- ×50% Incoming Damage Multiplier, stacking multiplicatively with other sources such as the Tough trait.
- ×400% Flame damage
- ×400% Burn damage
The downsides of Metalblood serum stack with the Tinderskin gene.[Operation?]
Analysis[edit]
Sources | Incoming Damage Multiplier |
---|---|
Metalblood Serum | ×50% |
Metalblood Serum + Tough | ×25% |
Delicate | ×115% |
Metalblood Serum + Delicate | ×58% |
Metalboood Serum + Robust gene | ×38% |
Metalboood Serum + Robust gene + Tough | ×19% |
Metalblood serum allows any colonist the same benefit as the trait Tough- widely regarded as one of the most beneficial traits in the game- with a fire weakness downside that can often be ignored or planned around. Many combat scenarios will not involve hostiles using flame weaponry, which renders the fire weakness moot. Using metalblood serum makes Phoenix armor a more attractive gear choice given the increased heat armor it provides.
Special care should be taken to identify enemy Impids, Tesserons, Centipede burners, Scorchers, and raiders armed with molotov cocktails or incendiary launchers, as they will pose the largest threats to pawns utilizing metalblood serum.
Sanguophages already have the robust gene which gives them some incoming damage mitigation, and Tinderskin, which stacks with the downside of metalbloood serum, making them poor candidates for using metalblood serum. Genies, Highmates, and other Delicate pawns benefit greatly from using metalblood serum, assuming they can then be kept away from taking fire damage.
Keeping a single colonist constantly dosed with metalblood serum will require 4 bioferrite and 2 twisted meat per day. Butchering entities is likely to be the most consistent method of acquiring twisted meat if a Fleshmass nucleus has not been captured.
Version history[edit]
- Anomaly DLC Release - Added.