Difference between revisions of "Blood rain"

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(fixed typo anamoly -> anomaly)
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{{Stub|reason=General but also is MDF a mult or an offset? to the stat}}
 
{{Stub|reason=General but also is MDF a mult or an offset? to the stat}}
 
{{About|the event|the [[psychic ritual]] that can cause the event|Blood rain (ritual)}}
 
{{About|the event|the [[psychic ritual]] that can cause the event|Blood rain (ritual)}}
Blood rain is an event in anomaly and induces the blood rage effect in pawns and animals. Blood rage increases melee damage. It can cause animals to go manhunter or pawns to have a violent breakdown.  
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Blood rain is a Major Threat in anomaly that induces the blood rage hediff on pawns and animals. Blood rage increases melee damage but decreases mood and can cause animals to go manhunter or pawns to go berserk. Blood Rage is affected by [[Psychic Sensitivity]].{{Check Tag|How?|As in severity gain per unit time or?}}
  
* '''Blood rage (very mild):''' [[Melee damage factor]] 100% (0-5% severity)
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The Blood Rain event lasts between 8 and 36 hours.
* '''Blood rage (mild):''' [[melee damage factor]] 110%
 
* '''Blood rage (moderate):''' Melee damage factor 125%
 
* '''Blood rage (severe):''' melee damage factor 138%
 
* '''Blood rage (extreme):''' melee damage factor 150%
 
  
This event can be random or triggered by rituals. It is a great way to deal with enemies animals can become hostile to,  such as mechanoids, as animals follow their usual rules of not attacking through doors unless they see them used. This means your pawns can simply hide from them inside,  whereas they will attack many raids.
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{| class="wikitable"
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|-
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! Severity !! 5%<<br><small>Very mild</small> !! 5%><br><small>Mild</small> !! 40%><br><small>Moderate</small> !! 60%><br><small>Severe</small> !! 80%><br><small>Extreme</small>
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|-
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| [[Melee Damage Factor]] || - || {{good|110%}} || {{good|125%}} || {{good|137.5%}} || {{good|150%}}
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|-
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| Mood Impact || - || {{--|6}} || {{--|12}} || {{--|18}} || {{--|24}}
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|}
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At 100% severity the pawn goes into a Berserk state and won't fall asleep until they are no longer exposed to blood rain.
  
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This event can be fired as a major threat or triggered by rituals. It is a great way to deal with enemies animals can become hostile to,  such as mechanoids, as animals follow their usual rules of not attacking through doors unless they see them used. This means your pawns can simply hide from them inside,  whereas they will attack many raids.
  
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{{Nav|entity|wide}}
 
[[Category: Entities]]
 
[[Category: Entities]]

Latest revision as of 18:15, 6 November 2024

Blood rain is a Major Threat in anomaly that induces the blood rage hediff on pawns and animals. Blood rage increases melee damage but decreases mood and can cause animals to go manhunter or pawns to go berserk. Blood Rage is affected by Psychic Sensitivity.[How?]

The Blood Rain event lasts between 8 and 36 hours.

Severity 5%<
Very mild
5%>
Mild
40%>
Moderate
60%>
Severe
80%>
Extreme
Melee Damage Factor - 110% 125% 137.5% 150%
Mood Impact - −6 −12 −18 −24

At 100% severity the pawn goes into a Berserk state and won't fall asleep until they are no longer exposed to blood rain.

This event can be fired as a major threat or triggered by rituals. It is a great way to deal with enemies animals can become hostile to, such as mechanoids, as animals follow their usual rules of not attacking through doors unless they see them used. This means your pawns can simply hide from them inside, whereas they will attack many raids.