Difference between revisions of "Deathrest capacity serum"

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(Very barebones version of the page. Just getting the basics down - needs to be both expanded upon and made pretty.)
 
 
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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=General but also its very very rough to just get content down and needs polishing}}{{infobox main|
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{{Infobox main|exotic
 
| name = Deathrest capacity serum
 
| name = Deathrest capacity serum
| image =  
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| image = DeathrestCapacitySerum.png
| type =  
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| type = Exotic item
 
| type2 =  
 
| type2 =  
 
| tech level =  
 
| tech level =  
| description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br>The serum can only be ingested by individuals with the deathrest gene.
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| description = A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.<br/>The serum can only be ingested by individuals with the deathrest gene.
 
| mass base = 0.50
 
| mass base = 0.50
 
| pathCost = 14
 
| pathCost = 14
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| beauty = -4
 
| beauty = -4
 
| flammability = 0.7
 
| flammability = 0.7
| marketvalue = 1000
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| marketvalue = 1000
 
| thingCategories = ItemsMisc
 
| thingCategories = ItemsMisc
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
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== Acquisition ==
 
== Acquisition ==
Quest rewards
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Deathrest capacity serums can be obtained via [[trading]] with [[trade ship]]s, [[Outlander]] [[faction base]]s, and through [[quest]] rewards.
Trade
 
  
 
== Summary ==
 
== Summary ==
Ingest it, it increases the capacity by 1 and is destroyed. Only usable by pawns with the [[Genes#Deathrest]] gene. Pawns start with a limit of 1.
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{{Stub|section=1|reason=1) See [[skilltrainer]] for use instruction example 2) What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again? 3) is there a stat that controls building cap?}}
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These serums can only be ingested by pawns with the [[Genes#Deathrest|Deathrest gene]], consuming the item.
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Upon consumption, they increase the [[deathrest building]] capacity of the pawn by 1 per serum. This allows the pawn to connect to more buildings at once, such as [[hemopump]]s and [[deathrest accelerator]]s.
  
 
== Analysis ==
 
== Analysis ==
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If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.  
 
If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.  
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# Get everyone to 2 (1 serum) to use 2 [[Deathrest accelerator]]s.
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# Get a non-[[psycast]]er{{RoyaltyIcon}} to 6 (5 serums) to use 2 Deathrest accelerators and 4 [[glucosoid pump]]s.
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# Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 [[psychofluid pump]]s.
  
The first priority is to generally to give each deathrester a single serum each to allow the maximum number of [[deathrest accelerator]]s, at 2.  A maximum of four [[glucosoid pumps]] can be connected and benefit almost everyone, even if only to varying extents. If the important pawn is not a [[psycast]]er {{RoyaltyIcon}} then [[psychofluid pump]]s are more likely to be a detriment and so can be ignored. Hemogen storage capacity and hemogen gain per feeding are some of the least impactful bonuses in most cases, and as such consuming serums to allow linking to [[hemopump]]s and [[hemogen amplifier]]s is a poor return when another deathrester could get access to the more impactful facilities.
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The most important buildings to install are [[deathrest accelerator]]s (max 2) and [[glucosoid pump]]s (max 4). These buildings can help virtually any deathrester, though to varying extents.
 
 
Thus suggested breakpoints before giving to a secondary deathrester are:
 
# Get everyone to 2 (1 serum) to use 2 Deathrest accelerators
 
# Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps
 
# Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps
 
  
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If the important pawn is not a [[psycast]]er,{{RoyaltyIcon}} then [[psychofluid pump]]s are more likely to be a detriment and so can be ignored. [[Hemopump]]s and [[hemogen amplifier]]s are the least impactful buildings. Hemogen storage capacity rarely matters, unless you need to use 80+ hemogen in a single combat scenario. Hemogen gain per feeding can be compensated by having more colonists, prisoners, or [[slaves]]{{IdeologyIcon}} (and the extra [[food]] to feed them). Using either would be a poor return when another deathrester could get access to the more impactful facilities, but becomes more reasonable once all deathresters in a colony to the more impactful options.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.

Latest revision as of 06:05, 20 November 2024

Deathrest capacity serum

Deathrest capacity serum

A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.
The serum can only be ingested by individuals with the deathrest gene.

Base Stats

Type
Exotic item
Market Value
1000 Silver
Stack Limit
10
Mass
0.50 kg
Beauty
-4
HP
60
Flammability
70%
Technical
thingCategories
ItemsMisc
thingSetMakerTags
RewardStandardHighFreq


The deathrest capacity serum gives a pawn that ingests it the ability to link to an additional deathrest facility.

Acquisition[edit]

Deathrest capacity serums can be obtained via trading with trade ships, Outlander faction bases, and through quest rewards.

Summary[edit]

These serums can only be ingested by pawns with the Deathrest gene, consuming the item.

Upon consumption, they increase the deathrest building capacity of the pawn by 1 per serum. This allows the pawn to connect to more buildings at once, such as hemopumps and deathrest accelerators.

Analysis[edit]

Serums are modestly common from trade with most outlander faction bases averaging slightly less than one per restock,[Verify] but are moderately expensive. A colony with an active trade economy can collect enough serums to fully outfit a number of deathresters, but the process will be gradual and expensive. As such, if multiple deathresters are in a colony it pays to be strategic about how they are applied.

If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.

  1. Get everyone to 2 (1 serum) to use 2 Deathrest accelerators.
  2. Get a non-psycasterContent added by the Royalty DLC to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps.
  3. Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps.

The most important buildings to install are deathrest accelerators (max 2) and glucosoid pumps (max 4). These buildings can help virtually any deathrester, though to varying extents.

If the important pawn is not a psycaster,Content added by the Royalty DLC then psychofluid pumps are more likely to be a detriment and so can be ignored. Hemopumps and hemogen amplifiers are the least impactful buildings. Hemogen storage capacity rarely matters, unless you need to use 80+ hemogen in a single combat scenario. Hemogen gain per feeding can be compensated by having more colonists, prisoners, or slavesContent added by the Ideology DLC (and the extra food to feed them). Using either would be a poor return when another deathrester could get access to the more impactful facilities, but becomes more reasonable once all deathresters in a colony to the more impactful options.

Version history[edit]