Difference between revisions of "Decorative plants"

From RimWorld Wiki
Jump to navigation Jump to search
m
m (Decorative plants ≠ Daylily)
Line 1: Line 1:
<div class="right">{{:Daylily}}</div>The Daylily, which is planted into [[plant pot]]s by colonists, provides a ´pleasant enviroment´-bonus to anyone near it. Combine daylilies with carpets to create a zone with the <i>´very pleasent enviroment´</i>-bonus.
+
<div class="pull-left">{{:Daylily}}</div>
 
<noinclude>{{nav plants}}
 
<noinclude>{{nav plants}}
 
[[Category:Plants]]</noinclude>
 
[[Category:Plants]]</noinclude>

Revision as of 07:39, 15 November 2013

Daylily

Daylily

A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.

Base Stats

Type
PlantDecorative
Beauty
18 (18)
HP
85
Flammability
100%

Ingestion

Nutrition
0.05

Plant Stats

Time to grow
1.5 days (2.77 days)
Lifespan
4.5 days
Work to Sow
540 ticks (9 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
30%
Technical
sowTags
Ground, Decorative


Daylilies are a decorative plant that have relatively high beauty, but need to be replanted often. They can be grown indoors, simply using the light from a torch or standing lamp.

Acquisition

Daylilies can be sown by Growers in plant pots or in Growing zone. Sowing requires Expression error: Unexpected < operator. of work.

Analysis

Daylilies turn a simple 13x13 dining room from Mediocre to Very Impressive at the cost of work.
All buildings placed are of normal quality.

Daylilies are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. A plant pot is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.

In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Daylilies take more work to maintain than roses. However, daylilies have a higher beauty. With a higher beauty per time sowing, they are better if you are growing multiple flowers in a single, centralized area. (Roses would be better if you have to plant flowers in separate areas, as they reduce walking time).

As shown in the picture, planting daylilies can have a large impact. With this example, colonists will gain a net +10 mood from the room bonuses alone - +5 each for the room as a dining room and as a rec room, in addition to mood from a full beauty need. Filth would quickly lower this room back down to Somewhat impressive. But the simple addition of 3 dining chairs will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.

Later on, you will want to switch to sculptures, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary recreation activity, however the effect of this is usually minor.

Plant Lifespan
(Days)
Sowing
Work
Min Light Beauty
/Tile
Beauty-Days
/Work
Dandelions 20 170 ticks (2.83 secs) 50% 4 0.47
Rose 7.5 750 ticks (12.5 secs) 30% 14 0.14
Daylily 4.5 540 ticks (9 secs) 30% 18 0.15
Bonsai treeContent added by the Ideology DLC 13.5 750 ticks (12.5 secs) 30% 15 0.27

Gallery

Version history

  • Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced

Template:Nav plants