Difference between revisions of "Electric tailor bench"
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(Expanded text. Added table. Removed stub tag.) |
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<onlyinclude> | <onlyinclude> | ||
{{infobox main|production| | {{infobox main|production| | ||
− | |name = Tailor's | + | |name = Tailor's workbench |
|image = TableTailor.png{{!}}192px|Tailor's table | |image = TableTailor.png{{!}}192px|Tailor's table | ||
|info = A workbench equipped for cloth refinement and clothing production. | |info = A workbench equipped for cloth refinement and clothing production. | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
− | The tailor's workbench is used for producing clothing. Like other production stations, a bill must be created what items are to be produced and what materials may be used. | + | {{Info|The tailor's workbench is used for producing [[clothing]]. Like other production stations, a bill must be created to specify what items are to be produced and what [[materials]] may be used. Materials that may be used are [[leather]], [[cloth]], [[devilstrand]], and [[hyperweave]]. Each clothing item produced has a certain quality depending on the crafting skill of the colonist (see [[Quality]] for a detailed chart). An item's market value is determined by its material substance and its quality. |
+ | }} | ||
+ | |||
+ | {|class="wikitable" style="text-align: center;" | ||
+ | |+ Clothing items that can be crafted | ||
+ | ! Item !! Material needed !! Work to make !! Base market value | ||
+ | |- | ||
+ | | [[Cowboy hat]] || 25 || 30 || | ||
+ | |- | ||
+ | | [[Tuque]] || 25 || 13 || | ||
+ | |- | ||
+ | | [[Pants]] || 50|| 117 || | ||
+ | |- | ||
+ | | [[T-shirt]] || 50 || 80 || | ||
+ | |- | ||
+ | | [[Button-down shirt]] || 55 || 133 || | ||
+ | |- | ||
+ | | [[Duster]] || 80 || 400 || | ||
+ | |- | ||
+ | | [[Jacket]] || 70 || 283 || | ||
+ | |- | ||
+ | | [[Parka]] || 120 || 367 || | ||
+ | |- | ||
+ | | [[Tribalwear]] || 35 || 33 || | ||
+ | |} | ||
{{nav|production|wide}} | {{nav|production|wide}} | ||
[[Category:Production]] | [[Category:Production]] | ||
[[Category:Clothing]] | [[Category:Clothing]] |
Revision as of 23:02, 11 April 2015
Tailor's workbench
Property "Image" (as page type) with input value "File:TableTailor.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Base Stats
- Type
- Production – Clothing
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 120 W
The tailor's workbench is used for producing clothing. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Materials that may be used are leather, cloth, devilstrand, and hyperweave. Each clothing item produced has a certain quality depending on the crafting skill of the colonist (see Quality for a detailed chart). An item's market value is determined by its material substance and its quality.
Item | Material needed | Work to make | Base market value |
---|---|---|---|
Cowboy hat | 25 | 30 | |
Tuque | 25 | 13 | |
Pants | 50 | 117 | |
T-shirt | 50 | 80 | |
Button-down shirt | 55 | 133 | |
Duster | 80 | 400 | |
Jacket | 70 | 283 | |
Parka | 120 | 367 | |
Tribalwear | 35 | 33 |