Difference between revisions of "Yayo"
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===Gameplay Overview=== | ===Gameplay Overview=== | ||
− | Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, but also more potent cousin of [[Flake]]. It promotes greater benefits to Flake, increasing rest twice as much and joy by 10%, | + | Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, but also more potent cousin of [[Flake]]. It promotes greater benefits to Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs Flake's 20%. These stats make Yayo a much more appealing to use than Flake, as it's simply a straight upgrade. |
Despite this, Flake does shine through in one regard over Yayo, profitability. Flake has a market value of 14 [[Silver|silver]] for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver, but for 8 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead. | Despite this, Flake does shine through in one regard over Yayo, profitability. Flake has a market value of 14 [[Silver|silver]] for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver, but for 8 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead. |
Revision as of 12:01, 22 February 2017
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Yayo
A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
Base Stats
Stat Modifiers
A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.
Drug info | |
---|---|
Addictiveness | 0.01% |
Market value | $21.00 |
Hit points | 50 |
Work to make |
Drug effects | |
---|---|
Joy | +80% |
Pain | xExpression error: Missing operand for *.% |
Rest | +Expression error: Missing operand for *.% |
Tiredness | +33% |
Gameplay Overview
Yayo is a drug that can be manufactured at a Drug Lab using 8 Psychoid Leaves. Yayo is the more expensive, but also more potent cousin of Flake. It promotes greater benefits to Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs Flake's 20%. These stats make Yayo a much more appealing to use than Flake, as it's simply a straight upgrade.
Despite this, Flake does shine through in one regard over Yayo, profitability. Flake has a market value of 14 silver for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver, but for 8 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead.