Difference between revisions of "Psychoid plant"
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ZombieElvis (talk | contribs) |
(Updated for A17 growth cycles) |
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| flammability base = 0.8 | | flammability base = 0.8 | ||
| harvest yield = 10 | | harvest yield = 10 | ||
− | | grow days = | + | | grow days = 9 |
| minimum required growing skill = 6 | | minimum required growing skill = 6 | ||
− | | real grow days = | + | | real grow days = 16.36 |
| fertility sensitivity = 1 | | fertility sensitivity = 1 | ||
}} | }} |
Revision as of 07:21, 1 June 2017
Psychoid plant
A leafy plant which generates the chemical compound psychite. Originally evolved as a defense mechanism to ward off plant-eating animals by overstimulating and sickening them, the psychite drug can be extracted and refined into various forms for recreational use. It is addictive.
Base Stats
Stat Modifiers
A leafy plant. Its leaves can be refined into flake and yayo.Sowing psychoid plants requires a minimum growing skill of 6, but any colonist capable of plant cutting can harvest them.