Difference between revisions of "Lost Tribe Guide"

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m (→‎Starting off: Some other minor info correction, including the scenario changes)
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Your surviving tribe should start off standing, with their supplies scattered around. Since they start off hungry and malnourished, they will devour the pemmican they brought with them. You don't start with a good amount of pemmican (300 is only enough to sustain 5 ravenous people and 3 pets for the entirety of the first day and the second morning) and before everything starts off a lot of it would've been eaten.
 
Your surviving tribe should start off standing, with their supplies scattered around. Since they start off hungry and malnourished, they will devour the pemmican they brought with them. You don't start with a good amount of pemmican (300 is only enough to sustain 5 ravenous people and 3 pets for the entirety of the first day and the second morning) and before everything starts off a lot of it would've been eaten.
  
=== Starter weapons ===
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=== Weapons ===
 
Your tribe starts off with a low-tech selection of weapons.
 
Your tribe starts off with a low-tech selection of weapons.
  
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The only decent melee weapon that you start with is the wooden club; the jade knife has slightly inferior damage output to fists due to the longer cooldown (1.76s vs 1.6s), and then the wooden spear is simply abysmal - but both of these weapons should be sold as soon as possible. Since fists have been buffed to do 7 damage, and have a slightly shorter cooldown, even equipping a wooden log will hinder the pawn's damage output.
 
The only decent melee weapon that you start with is the wooden club; the jade knife has slightly inferior damage output to fists due to the longer cooldown (1.76s vs 1.6s), and then the wooden spear is simply abysmal - but both of these weapons should be sold as soon as possible. Since fists have been buffed to do 7 damage, and have a slightly shorter cooldown, even equipping a wooden log will hinder the pawn's damage output.
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If you need to, you can immediately drop a crafting spot which you can use to make extra wooden clubs or short bows.
  
 
=== Growing food ===
 
=== Growing food ===

Revision as of 00:50, 4 July 2017

In the Lost Tribe guide, you start off with 5 people, but less material resources, and research slower.

In-game this is classified as a difficult scenario.

Choosing tribals

Since you have 5 people, each tribesperson doesn't have as much of an impact as colonists from other scenarios. You can spread skills across the whole party.

You will need these skills to survive:

  • Dumb labor: Hauling, cleaning and cutting plants.
  • Growing: Growing food crops. Starting a stable food supply is high priority as you start off with very little food.
    • Aim to have 2 growers which can grow food crops.
  • Violence: Hunting for food and self-defense. For supplementing your food supply between starting and successful crop harvest.
  • Medicine: Treating the sick and injured.
    • Since herbal medicine has a low medical potency, the doctor needs to be skilled.
  • Construction: Building a shelter for your tribe.
  • Cooking: Cooking food.

Some skills are useful to have:

  • Research: Researching new projects. Since your tribe is slow to research many projects, you may want to start soon.
  • Crafting: Crafting better weapons to replace the poor starting weapon choice.

Starting off

Your surviving tribe should start off standing, with their supplies scattered around. Since they start off hungry and malnourished, they will devour the pemmican they brought with them. You don't start with a good amount of pemmican (300 is only enough to sustain 5 ravenous people and 3 pets for the entirety of the first day and the second morning) and before everything starts off a lot of it would've been eaten.

Weapons

Your tribe starts off with a low-tech selection of weapons.

ShortBow.png Pila.png Club.png Spear.png Knife.png

The pila can be given to moderately skilled shooters, as they can deal heavy damage if they hit but don't have much range, and the long time between shots means that you'll regret missing with it.

One short bow should be equipped by the most skilled shooter, and the other by a less skilled shooter.

The only decent melee weapon that you start with is the wooden club; the jade knife has slightly inferior damage output to fists due to the longer cooldown (1.76s vs 1.6s), and then the wooden spear is simply abysmal - but both of these weapons should be sold as soon as possible. Since fists have been buffed to do 7 damage, and have a slightly shorter cooldown, even equipping a wooden log will hinder the pawn's damage output.

If you need to, you can immediately drop a crafting spot which you can use to make extra wooden clubs or short bows.

Growing food

Growing food should be one of your priority tasks so your tribe won't starve.

First, plant rice as it grows fast and can be harvested soon. Choose a more fertile patch of land to grow it on.

Then, if you have sufficiently skilled growers, grow strawberries. These can be eaten raw without any negative mood debuffs and grow quite fast.

Potatoes can efficiently provide food but take a while to grow.

Corn can be used to increase food production after your food production stabilizes, providing large harvests with each cycle, but taking extremely long to grow.