Difference between revisions of "Yayo"
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+ | Yayo is a drug that can be produced at a [[drug lab]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]] which has a +35 mood effect and affects the body with: | ||
− | + | * Moving: +15% | |
− | + | * Reduces need for rest | |
+ | * Suppresses pain | ||
+ | * Improves joy. | ||
− | + | Those with visible tolerance to psychite, they will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days. | |
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− | + | == Analysis == | |
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Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, more potent cousin of [[Flake]]. It has greater benefits than Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs. Flake's 20%. These stats make Yayo much more appealing to use than Flake, as it's simply a straight upgrade. | Yayo is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 8 [[Psychoid leaves|Psychoid Leaves]]. Yayo is the more expensive, more potent cousin of [[Flake]]. It has greater benefits than Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs. Flake's 20%. These stats make Yayo much more appealing to use than Flake, as it's simply a straight upgrade. | ||
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Yayo on the other hand has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. | Yayo on the other hand has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. | ||
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Revision as of 06:08, 29 September 2017
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Yayo
A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
Base Stats
Stat Modifiers
Yayo is a drug that can be produced at a drug lab after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:
- Moving: +15%
- Reduces need for rest
- Suppresses pain
- Improves joy.
Those with visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days.
Analysis
Yayo is a drug that can be manufactured at a Drug Lab using 8 Psychoid Leaves. Yayo is the more expensive, more potent cousin of Flake. It has greater benefits than Flake, increasing rest twice as much and joy by 10%, as well as increasing move speed by 15%. It also has lower addictiveness, with 10% vs. Flake's 20%. These stats make Yayo much more appealing to use than Flake, as it's simply a straight upgrade.
Despite this, Flake does shine through in one regard over Yayo: profitability. Flake has a market value of 14 silver for the cost of 4 psychoid leaves, whereas Yayo has a market value of 23 silver for 8 psychoid leaves. This means that Flake offers a much better rate of return than Yayo.
Yayo on the other hand has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan.