Difference between revisions of "Autocannon turret"
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== Usage == | == Usage == | ||
− | Its use is not cost-effective | + | Its use is not cost-effective as its shots are rather expensive, averaging 1.33 steel each. In addition, despite its long range, its low accuracy makes it unable to make the most out of it. |
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+ | It can be useful in [[killbox]]es where it is more likely to hit, by bringing enemies closer together and putting them in range. | ||
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 06:49, 23 August 2018
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Autocannon turret
A long-ranged heavy automatic turret. Its large-caliber shells do heavy damage over long ranges, but it requires frequent and expensive barrel changes. It cannot fire at close-up targets, and may explode when damaged.
Base Stats
- Type
- Security
- Mass
- 100 kg
- Beauty
- -260
- HP
- 100
Building
- Size
- 1
- Placeable
- Yes
- Power
- -160 W
Ranged Combat
- Cooldown
- 210 ticks (3.5 secs)
The autocannon turret is a defense structure that fires high damage shells. It has a maximum range of 36.9 tiles, but cannot hit enemies within a 10.9 tile radius.
After firing 90 rounds it requires a barrel change, costing 120 steel.
Usage
Its use is not cost-effective as its shots are rather expensive, averaging 1.33 steel each. In addition, despite its long range, its low accuracy makes it unable to make the most out of it.
It can be useful in killboxes where it is more likely to hit, by bringing enemies closer together and putting them in range.