Difference between revisions of "Silver tile"
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− | Silver tile is one of the [[floors]] that you can construct. It is constructed out of 70 [[silver]]. | + | Silver tile is one of the [[floors]] that you can construct. It is constructed out of 70 [[silver]], and increases a room's wealth by 73 per tile once finished. |
Silver tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value. For users of the [[Royalty DLC]], it is considered a fine tile. | Silver tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value. For users of the [[Royalty DLC]], it is considered a fine tile. | ||
+ | == Analysis == | ||
+ | |||
+ | Silver tile provides considerably more [[impressiveness]] than [[fine carpet]] - it has a slightly higher beauty and wealth score, however the cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from [[gold tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored. | ||
+ | |||
+ | At normal difficulties, silver tile about as expensive to build as buying cloth from vendors to make fine carpet; compared with selling surplus cloth, it's about twice as expensive. | ||
{{nav|floor|wide}} | {{nav|floor|wide}} | ||
[[Category:Floor]] | [[Category:Floor]] |
Revision as of 07:28, 4 October 2020
Silver tile
For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.
Base Stats
- Type
- Floor
- Beauty
- 5
Building
- Size
- 1 × 1
- Placeable
- Yes
- Move Speed Factor
- 100%
Creation
Silver tile is one of the floors that you can construct. It is constructed out of 70 silver, and increases a room's wealth by 73 per tile once finished.
Silver tiles also has a 0.2 cleanliness value. For users of the Royalty DLC, it is considered a fine tile.
Analysis
Silver tile provides considerably more impressiveness than fine carpet - it has a slightly higher beauty and wealth score, however the cleanliness-improving effects are most important in very high-impressiveness rooms. Impressiveness values weight heavily towards the lowest stat, and aside from gold tile there are no other ways to improve a room's cleanliness while keeping it fine-floored.
At normal difficulties, silver tile about as expensive to build as buying cloth from vendors to make fine carpet; compared with selling surplus cloth, it's about twice as expensive.