Difference between revisions of "Yayo"
Line 101: | Line 101: | ||
* Improves joy 80% | * Improves joy 80% | ||
* Suppresses pain x50% | * Suppresses pain x50% | ||
− | * Reduces need for rest | + | * Reduces need for rest by 66% |
Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days. | Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days. |
Revision as of 00:17, 7 November 2020
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Yayo
A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
Base Stats
Stat Modifiers
Yayo is a drug of 1% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:
- Moving: +15%
- Improves joy 80%
- Suppresses pain x50%
- Reduces need for rest by 66%
Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.
Crafting
Yayo can be manufactured at a drug lab for 8 psychoid leaves.
Analysis
Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea.
As a drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but much less addictive, than both. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea.
On the market, yayo is worth 50% more silver than flake, with a 20% increase in the Work To Make and a 100% increase in ingredient cost. Which drug is more economical depends on which is the greater bottleneck: drug production (yayo is more efficient) or psychoid leaf production (flake is more efficient). If caravan weight is a limiting factor, yayo is worth more proportional to mass. Yayo can also be further refined into go-juice with the addition of 2 neutroamine.
Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. It is also produced at a campfire or stove instead.
Version History
- 1.2.2719 - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.