Difference between revisions of "Turret"
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− | Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. | + | '''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. |
There are three varieties since 1.0: | There are three varieties since 1.0: | ||
Line 5: | Line 5: | ||
*[[Autocannon turret]] | *[[Autocannon turret]] | ||
*[[Uranium slug turret]] | *[[Uranium slug turret]] | ||
+ | |||
+ | Additionally, there are also: | ||
+ | *[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be built instead of the barrel change mechanic of turrets. | ||
+ | *[[Mechanoid_cluster#Defenses|Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. | ||
+ | *[[Mechanoid_cluster#Defenses|Auto charge blaster turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. | ||
+ | *[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. | ||
+ | *[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets. | ||
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] | ||
+ | {{disambiguation}} |
Revision as of 08:36, 7 December 2020
Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
There are three varieties since 1.0:
Additionally, there are also:
- Mortar - a manned turret-like structure that fires explosive mortar shell that must be built instead of the barrel change mechanic of turrets.
- Auto inferno turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Auto charge blaster turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Mini-slugger turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Auto mortar - defends Mechanoid clusters. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.