Difference between revisions of "Psychite tea"
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| def name = PsychiteTea | | def name = PsychiteTea | ||
| label = psychite tea | | label = psychite tea | ||
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| rest fall factor = 0.9 | | rest fall factor = 0.9 | ||
| mood offset = 12 | | mood offset = 12 | ||
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+ | -->{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 4}}{{#set:Type = Drug}}<!-- | ||
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+ | '''Psychite tea''' is a tea made at a [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in [[Skills#Cooking|Cooking]]. | ||
+ | To produce it, [[Research#Psychoid brewing|Psychoid Brewing]] should be researched first. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#Cooking|Cooking]] skill. | ||
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{|class = "wikitable c03" | {|class = "wikitable c03" | ||
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|Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}% | |Tiredness || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}% | ||
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== Comparison == | == Comparison == | ||
It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. |
Revision as of 09:34, 8 August 2021
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<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Psychite tea
A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
Psychite tea is a tea made at a fueled stove or electric stove using 4 psychoid leaves with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Cooking. To produce it, Psychoid Brewing should be researched first. Its cooking speed is dependent on the Cooking skill.
Drug info | |
---|---|
Addictiveness | 2% |
Market value | $10.00 |
Hit points | 50 |
Work to make |
Drug effects | |
---|---|
Mood | + |
Joy | +40% |
Pain | xExpression error: Missing operand for *.% |
Rest | +Expression error: Missing operand for *.% |
Tiredness | xExpression error: Missing operand for *.% |
Comparison
It is less cost-efficient than the other psychoid drugs, flake and yayo, as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a drug lab. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.
It is also much less addictive than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as smokeleaf - without smokeleaf's penalties to movement and consciousness. The tea is even better than ambrosia, especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid.
Withdrawal Symptoms
Like Yayo and Flake, Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
- Mood -35
- Consciousness: -20%
- Moving: -20%
- Manipulation -20%
- Rest Fall Rate +30%
- Hard drug binges (mtb of 40 days)
- Psychotic wandering (mtb of 10 days)
Version history
- This drug was introduced in B18.
- In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.
- In Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8