Difference between revisions of "Psychic emanator"

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| type2 = Special
 
| type2 = Special
 
| cover effectiveness = 0.2
 
| cover effectiveness = 0.2
| flammability = 1
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| flammability = 0
 
| max hit points = 100
 
| max hit points = 100
 +
| cover = 0.20
 
| mass base = 15
 
| mass base = 15
 
| marketvalue = 1300
 
| marketvalue = 1300

Revision as of 12:24, 9 February 2022

Psychic emanator

Psychic emanator

An ancient device that projects a soothing psychic field around itself. This improves the mood of anyone nearby. Works through walls.

Base Stats

Type
BuildingSpecial
Market Value
1300 Silver
Mass
15 kg
Flammability
0%
Path Cost
15 (46%)

Building

Size
1 × 1
Cover Effectiveness
20%
Power
-200 W

The psychic emanator is a special building only found through world quests that provides a mood bonus to all human pawns around it when powered.

Acquisition

Psychic emanators cannot be constructed nor bought from traders. Instead they can only be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to an emanator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Summary

When powered with W, a psychic emanator projects an aura in a 15-tile radius around itself. This radius is not blocked by any structure, including walls. All human pawns within the radius experience a "Psychic emanator soothe" thought that provides a +5 mood bonus, directly scaled to the psychic sensitivity of the pawn. That is, a psychically hypersensitive pawn, with the resulting 180% sensitivity, will experience a +9 mood bonus, while a psychically deaf pawn with 0% sensitivity will have no change to their mood at all. All humans in range experience the thought - colonist, raider, and guest alike.

The mood bonus only lasts for as long as a pawn remains within its area of effect.

Analysis

Due to the combination of its somewhat short range and no lasting effect its advised to place it either in a hospital to help negate some of the negative effects of being bedridden with an illness, near prison cells or a chronically depressive pawns bed/work space. Because of the rarity and high value of the emanator, you can wall to prevent angry pawns from destroying it during a tantrum, or raiders from damaging or stealing it.

If targetted at improving the mood of a specific pawn, consider placing them in eltex clothingContent added by the Royalty DLC to maximise the effect on their mood.

Version history