Difference between revisions of "Fueled stove"
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+ | {{Stub|section=1|reason=Heat production, fuel consumption rate, analysis}} | ||
+ | {{For|For its electrically-powered counterpart|electric stove}} | ||
+ | {{Infobox main|production | ||
+ | | name = Fueled stove | ||
+ | | image = Fueled Stove.jpg | ||
+ | | imagesize = 192px | ||
+ | | description = A wood-fueled stove with an attached countertop for preparing meals. | ||
+ | | type = Building | ||
+ | | type2 = Production | ||
+ | | placeable = true | ||
+ | | path cost = 50 | ||
+ | | passability = pass through only | ||
+ | | cover = 0.5 | ||
+ | | minifiable = true | ||
+ | | size = 3 ˣ 1 | ||
+ | | mass base = 20 | ||
+ | | flammability = 1 | ||
+ | | hp = 180 | ||
+ | | sell price multiplier = 0.7 | ||
+ | | terrain affordance = medium | ||
+ | | heatpersecond = 4 | ||
+ | | work to make = 2000 | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 80 | ||
+ | | fuel filter = Wood | ||
+ | | fuel capacity = 50.0 | ||
+ | | fuel consumption rate = 160.0 | ||
+ | }} | ||
+ | {{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.}} | ||
− | + | == Acquisition == | |
− | + | {{Acquisition}} | |
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− | + | == Summary == | |
+ | Fueled stoves can create [[meal]]s and use {{Icon Small|wood}} [[wood]] for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every {{Ticks|375}}{{Check Tag|Verify|Manually tested via devmode}} of work; at 100% [[Cooking Speed]], this is enough to create 1 [[simple meal]]. Unlike [[campfire]]s, stoves only consume fuel while actively burning. | ||
− | + | Fueled stoves create a small amount of [[temperature|heat]] when cooking. | |
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− | + | === Bills === | |
+ | Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors. | ||
− | + | {{Recipe List}} | |
− | Any colonist that prepares a | + | Any colonist that prepares a food item has a chance to contaminate it and cause [[food poisoning]]. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning. |
− | + | == Analysis == | |
+ | === Comparison to other cooking === | ||
+ | Compared to [[campfire]]s, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to [[fine meal]]s and [[lavish meal]]s. Campfires are theoretically more ''wood'' efficient, as 1 wood can create up to 10 [[simple meal]]s, as opposed to the stove's 1 simple meal. In practice, campfires burn wood constantly: fueled stoves are more wood efficient until 10 or more meals are cooked per day (roughly 5 colonists of hunger). But, regardless, it's more ''time'' efficient to cut down 1 more tree than it is to cook at a campfire. This assumes your [[biome]] has enough trees to cut. Of course, campfires also produce consistent [[temperature|heat]] and [[light]]. | ||
− | + | Compared to [[electric stove]]s and [[wood-fired generator]]s, the combination uses more wood than a campfire (22/day vs 10/day), but cook just as fast as a fueled stove. There will also be 650 W of [[power]] left for other utilities, such as [[standing lamp]]s, [[heater]]s, and [[cooler]]s. Every other source of power has much less or no fuel cost at all. If wood is plentiful, using electricity in general is much more time efficient. If wood isn't, then just use a 0 wood [[wind turbine]] instead. | |
− | ==Version | + | Power is vulnerable to [[solar flare]]s and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations. |
+ | |||
+ | == Version history == | ||
* [[Version/0.13.1135|0.13.1135]] - added. | * [[Version/0.13.1135|0.13.1135]] - added. | ||
* [[Version/1.1.0|1.1.0]] - Refueling is now toggleable. | * [[Version/1.1.0|1.1.0]] - Refueling is now toggleable. | ||
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− | [[Category:Production]] | + | {{Nav|production|wide}} |
− | [[Category:Food | + | [[Category:Production]] [[Category:Food Production]] [[Category:Drug Production]] |
Latest revision as of 00:49, 24 July 2024
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Heat production, fuel consumption rate, analysis. |
Fueled stove
A wood-fueled stove with an attached countertop for preparing meals.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Fuel
- Usable Item(s)
- Wood
- Capacity
- 50.0
- Consumption Rate
- 160.0
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Heat Per Second
- 4
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
A fueled stove is used by cooks to prepare meals from simpler ingredients. It requires wood as fuel to operate. Haulers refuel wood stoves.
Acquisition[edit]
Fueled stoves can be constructed, each requiring 80 Steel and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder.
Summary[edit]
Fueled stoves can create meals and use wood for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every 375 ticks (6.25 secs)[Verify] of work; at 100% Cooking Speed, this is enough to create 1 simple meal. Unlike campfires, stoves only consume fuel while actively burning.
Fueled stoves create a small amount of heat when cooking.
Bills[edit]
Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Psychite tea | 4 | ticks (6.67 secs) | 400Psychoid brewing | Drug - Social drug |
4× Psychite tea | 16 | ticks (26.67 secs) | 1,600Psychoid brewing | Drug - Social drug |
Carnivore fine meal | 0.75 Nutrition (meat) | ticks (7.5 secs) | 450– | Food - Meal |
4× Carnivore fine meal | 3 Nutrition (meat) | ticks (30 secs) | 1,800– | Food - Meal |
Carnivore lavish meal | 1.25 Nutrition (meat) | ticks (13.33 secs) | 800– | Food - Meal |
4× Carnivore lavish meal | 5 Nutrition (meat) | ticks (53.33 secs) | 3,200– | Food - Meal |
Fine meal | 0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan) | ticks (7.5 secs) | 450– | Food - Meal |
4× Fine meal | 1 Nutrition (non-vegan) + 1 Nutrition (vegan) | ticks (30 secs) | 1,800– | Food - Meal |
Lavish meal | 0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan) | ticks (13.33 secs) | 800– | Food - Meal |
4× Lavish meal | 2 Nutrition (non-vegan) + 2 Nutrition (vegan) | ticks (53.33 secs) | 3,200– | Food - Meal |
Packaged survival meal | 0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan) | ticks (7.5 secs) | 450Packaged survival meal | Food - Meal |
4× Packaged survival meal | 1.2 Nutrition (non-vegan) + 1.2 Nutrition (vegan) | ticks (30 secs) | 1,800Packaged survival meal | Food - Meal |
16× Pemmican | 0.25 Nutrition (meat) + 0.25 Nutrition (vegan) | ticks (11.67 secs) | 700Pemmican | Food - Meal |
64× Pemmican | 1 Nutrition (meat) + 1 Nutrition (vegan) | ticks (46.67 secs) | 2,800Pemmican | Food - Meal |
Simple meal | 0.5 Nutrition (any) | ticks (5 secs) | 300– | Food - Meal |
4× Simple meal | 2 Nutrition (any) | ticks (20 secs) | 1,200– | Food - Meal |
Vegetarian fine meal | 0.75 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food - Meal |
4× Vegetarian fine meal | 3 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food - Meal |
Vegetarian lavish meal | 1.25 Nutrition (vegetarian) | ticks (13.33 secs) | 800– | Food - Meal |
4× Vegetarian lavish meal | 5 Nutrition (vegetarian) | ticks (53.33 secs) | 3,200– | Food - Meal |
10× Baby food | 0.25 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food |
40× Baby food | 1 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food |
Any colonist that prepares a food item has a chance to contaminate it and cause food poisoning. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.
Analysis[edit]
Comparison to other cooking[edit]
Compared to campfires, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to fine meals and lavish meals. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 simple meals, as opposed to the stove's 1 simple meal. In practice, campfires burn wood constantly: fueled stoves are more wood efficient until 10 or more meals are cooked per day (roughly 5 colonists of hunger). But, regardless, it's more time efficient to cut down 1 more tree than it is to cook at a campfire. This assumes your biome has enough trees to cut. Of course, campfires also produce consistent heat and light.
Compared to electric stoves and wood-fired generators, the combination uses more wood than a campfire (22/day vs 10/day), but cook just as fast as a fueled stove. There will also be 650 W of power left for other utilities, such as standing lamps, heaters, and coolers. Every other source of power has much less or no fuel cost at all. If wood is plentiful, using electricity in general is much more time efficient. If wood isn't, then just use a 0 wood wind turbine instead.
Power is vulnerable to solar flares and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations.