Difference between revisions of "Mini-slugger turret"
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− | {{Royalty | + | {{Royalty}}{{infobox main|building| |
| name = Mini-slugger turret | | name = Mini-slugger turret | ||
| image = TurretMechMini.png | | image = TurretMechMini.png | ||
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}}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]]. | }}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]]. | ||
− | == | + | == Occurrence == |
− | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. | + | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc.}} |
== Summary == | == Summary == | ||
{{See also|Mini-slugger}} | {{See also|Mini-slugger}} | ||
− | Mini-slugger turrets are fittingly equipped with a [[Mini-slugger]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. | + | Mini-slugger turrets are fittingly equipped with a [[Mini-slugger]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. Like all turrets, mini-slugger turrets are unable to target any pawn that has one or more tiles of [[blind smoke]] between the turret and them. |
− | When damaged | + | When damaged below 20% of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 3.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets. |
Like all mech cluster buildings, mini-slugger turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | Like all mech cluster buildings, mini-slugger turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
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== Analysis == | == Analysis == | ||
− | {{Stub|section=1}} | + | {{Stub|section=1|reason=Smoke tactics, breach axes}} |
− | {{nav|mechanoid}} | + | Like all [[mech cluster]] turrets its is not possible to out-range a mini-slugger turret, however just like with pawn weapons accuracy decreases with distance, so standing at max range behind cover with a [[sniper rifle]] is a valid strategy for dealing with any mech cluster turret. |
+ | |||
+ | Due to their medium damage and low armor penetration (approximately equal to a normal quality [[bolt-action rifle]]) single mini-slugger turrets are not much of a threat individually outside of scoring a lucky shot to a vital organ. Their presence can actually be an advantage if you don't care about what kind of loot you get: Due to their low HP its fairly trivial to knock them down below 50% of their HP which has a chance to trigger an explosion. If any of the light mechs the cluster has spawned are within the blast radius there is a fairly decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mostly likely explode as well, which has the potential to daisy-chain into into fairly wide spread devastation. | ||
+ | |||
+ | == Graphs == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range | ||
+ | |- | ||
+ | | {{Weapon Iterated DPS Chart|Mini-slugger|Normal|0.96}} | ||
+ | |} | ||
+ | |||
+ | {{nav|mechanoid|wide}} | ||
+ | [[Category:Mechanoids]][[Category:Turret]] |
Latest revision as of 10:02, 16 May 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Mini-slugger turret
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 10 kg
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50
Building
A mini-slugger turret is a small turret that appears in mech clusters.
Occurrence[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Spawning mechanics, combat power, terrain affordance etc.. |
Summary[edit]
Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8. Like all turrets, mini-slugger turrets are unable to target any pawn that has one or more tiles of blind smoke between the turret and them.
When damaged below 20% of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Smoke tactics, breach axes. |
Like all mech cluster turrets its is not possible to out-range a mini-slugger turret, however just like with pawn weapons accuracy decreases with distance, so standing at max range behind cover with a sniper rifle is a valid strategy for dealing with any mech cluster turret.
Due to their medium damage and low armor penetration (approximately equal to a normal quality bolt-action rifle) single mini-slugger turrets are not much of a threat individually outside of scoring a lucky shot to a vital organ. Their presence can actually be an advantage if you don't care about what kind of loot you get: Due to their low HP its fairly trivial to knock them down below 50% of their HP which has a chance to trigger an explosion. If any of the light mechs the cluster has spawned are within the blast radius there is a fairly decent chance they will be downed instantly due to this, and if you were lucky enough for other mini-slugger turrets to be in the danger zone they will mostly likely explode as well, which has the potential to daisy-chain into into fairly wide spread devastation.
Graphs[edit]
True DPS over Range |
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