Difference between revisions of "Firefoam shell"
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− | {{ | + | {{Infobox main|resource |
− | |||
| name = Firefoam shell | | name = Firefoam shell | ||
− | | image = Shell firefoam | + | | image = Shell firefoam c.png |
| description = A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged. | | description = A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged. | ||
− | | type = Crafted | + | | type = Crafted resources |
| type2 = Mortar shell | | type2 = Mortar shell | ||
− | | path cost = | + | | tech level = Industrial |
+ | | path cost = 14 | ||
| stack limit = 25 | | stack limit = 25 | ||
| beauty = | | beauty = | ||
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| defName = Shell_Firefoam | | defName = Shell_Firefoam | ||
| thingCategories = MortarShells | | thingCategories = MortarShells | ||
− | | tradeTags = | + | | tradeTags = MortarShell |
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} The steel cost is increased to 35 if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled. | |
It can also be purchased from [[traders]]. | It can also be purchased from [[traders]]. | ||
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
== Summary == | == Summary == | ||
+ | [[File:Firefoam shell radius.png|thumb|left|From smallest to largest, the radius of the shell's AoE when fired, when a single shell cooks off, and when an entire stack cooks off.]] | ||
When fired from a mortar, {{lc:{{P|Name}}}}s spreads [[firefoam]] in a {{P|Blast Radius}} tile radius, extinguishing all fires and preventing new ones. | When fired from a mortar, {{lc:{{P|Name}}}}s spreads [[firefoam]] in a {{P|Blast Radius}} tile radius, extinguishing all fires and preventing new ones. | ||
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== Analysis == | == Analysis == | ||
− | + | Actually firing a firefoam shell from a mortar is very niche. The tiny, 5-tile radius isn't enough to cover large-scale fires, but mortars lack the precision to drop on small fires accurately. Due to the mortar's blind spot, it cannot extinguish fires inside your colony. For fires outside of your colony, the game will automatically start [[rain]] whenever fires get too big - unless a [[weather controller]]{{RoyaltyIcon}} is forcing fog. Generally, [[foam turret]]s or [[firefoam pop pack]]s are better as mobile fire extinguishers. Even [[Pyromaniac]]s can operate either. | |
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− | + | Firefoam shells are most useful to create [[IED firefoam trap]]s. IEDs must be directly lit on fire or triggered by a colonist, but are cheaper to create than a [[firefoam popper]], while having a much larger radius than the [[firefoam pop pack]]. In theory, destroying a firefoam shell creates the same firefoam as the IED trap for half the cost. However, the shell must be damaged to set off; while guns cannot damage the shell, gunshots ''can'' trigger an IED. | |
== Gallery == | == Gallery == | ||
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* [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled. | * [[Version/1.3.3066|1.3.3066]] - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled. | ||
− | {{ | + | {{Nav|security|wide}} |
[[Category: Mortar shells]] | [[Category: Mortar shells]] |
Latest revision as of 23:53, 28 September 2024
Firefoam shell
A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Damage
- 0 dmg (Extinguish)
- Velocity
- 41 (m/s)
- Blast Radius
- 5
Creation
- defName
- Shell_Firefoam
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The firefoam shell is a type of mortar shell that upon exploding, spreads firefoam in a 5-tile radius, extinguishing all fires and preventing new ones.
Acquisition[edit]
Firefoam shells can be crafted at a machining table once the firefoam research project has been completed. Each requires 25 Steel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.
It can also be purchased from traders.
Usage[edit]
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED firefoam trap | 2 | Building - Security |
Summary[edit]
When fired from a mortar, firefoam shells spreads firefoam in a 5 tile radius, extinguishing all fires and preventing new ones.
When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), spread firefoam in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 9.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 13 tiles at a full stack of 25.
They are also used in the construction of IED firefoam traps.
Analysis[edit]
Actually firing a firefoam shell from a mortar is very niche. The tiny, 5-tile radius isn't enough to cover large-scale fires, but mortars lack the precision to drop on small fires accurately. Due to the mortar's blind spot, it cannot extinguish fires inside your colony. For fires outside of your colony, the game will automatically start rain whenever fires get too big - unless a weather controller is forcing fog. Generally, foam turrets or firefoam pop packs are better as mobile fire extinguishers. Even Pyromaniacs can operate either.
Firefoam shells are most useful to create IED firefoam traps. IEDs must be directly lit on fire or triggered by a colonist, but are cheaper to create than a firefoam popper, while having a much larger radius than the firefoam pop pack. In theory, destroying a firefoam shell creates the same firefoam as the IED trap for half the cost. However, the shell must be damaged to set off; while guns cannot damage the shell, gunshots can trigger an IED.
Gallery[edit]
Version history[edit]
- 0.18.1722 - Added.
- 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.