Difference between revisions of "Utility"
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− | + | '''Utility''' items are items that are not [[Armor]], [[Clothing]] or [[Weapons]], but are still equipped by pawns. They offer a variety of different capabilities. One person can only wear one utility item, however no utility item conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a [[shield belt]], but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if specific [[DLC]] is activated. | |
− | '''Utility''' items are items that are | ||
− | Unlike [[apparel]], no utility item in the game currently gets [[tainted]] and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for | + | Unlike [[apparel]], no utility item in the game currently gets [[tainted]] or deteriorates with use, and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for all three exists in the game code. |
{{#vardefine:cellsize|width=116px height=20px}} | {{#vardefine:cellsize|width=116px height=20px}} | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
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| {{#var:cellsize}} | [[{{Q|Psychic shock lance|Image}}|104px|link=Psychic shock lance]] | | {{#var:cellsize}} | [[{{Q|Psychic shock lance|Image}}|104px|link=Psychic shock lance]] | ||
| {{#var:cellsize}} | [[{{Q|Psychic insanity lance|Image}}|104px|link=Psychic insanity lance]] | | {{#var:cellsize}} | [[{{Q|Psychic insanity lance|Image}}|104px|link=Psychic insanity lance]] | ||
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− | |||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
| [[Firefoam pop pack]] | | [[Firefoam pop pack]] | ||
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| [[Psychic shock lance]] | | [[Psychic shock lance]] | ||
| [[Psychic insanity lance]] | | [[Psychic insanity lance]] | ||
− | |||
− | |||
|- | |- | ||
+ | | {{#var:cellsize}} | [[{{Q|Shield belt|Image}}|104px|link=Shield belt]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Smokepop pack|Image}}|104px|link=Smokepop pack]] | ||
| {{#var:cellsize}} | [[{{Q|Tornado generator|Image}}|104px|link=Tornado generator]] | | {{#var:cellsize}} | [[{{Q|Tornado generator|Image}}|104px|link=Tornado generator]] | ||
| {{#var:cellsize}} | [[{{Q|Low-shield pack|Image}}|104px|link=Low-shield pack]] | | {{#var:cellsize}} | [[{{Q|Low-shield pack|Image}}|104px|link=Low-shield pack]] | ||
| {{#var:cellsize}} | [[{{Q|Jump pack|Image}}|104px|link=Jump pack]] | | {{#var:cellsize}} | [[{{Q|Jump pack|Image}}|104px|link=Jump pack]] | ||
+ | |- style="font-size: 95%;" | ||
+ | | [[Shield belt]] | ||
+ | | [[Smokepop pack]] | ||
+ | | [[Tornado generator]] | ||
+ | | [[Low-shield pack]] {{RoyaltyIcon}} | ||
+ | | [[Jump pack]] {{RoyaltyIcon}} | ||
+ | |- | ||
| {{#var:cellsize}} | [[{{Q|Orbital mech cluster targeter|Image}}|104px|link=Orbital mech cluster targeter]] | | {{#var:cellsize}} | [[{{Q|Orbital mech cluster targeter|Image}}|104px|link=Orbital mech cluster targeter]] | ||
| {{#var:cellsize}} | [[{{Q|Bandwidth pack|Image}}|104px|link=Bandwidth pack]] | | {{#var:cellsize}} | [[{{Q|Bandwidth pack|Image}}|104px|link=Bandwidth pack]] | ||
| {{#var:cellsize}} | [[{{Q|Control pack|Image}}|104px|link=Control pack]] | | {{#var:cellsize}} | [[{{Q|Control pack|Image}}|104px|link=Control pack]] | ||
| {{#var:cellsize}} | [[{{Q|Tox pack|Image}}|104px|link=Tox pack]] | | {{#var:cellsize}} | [[{{Q|Tox pack|Image}}|104px|link=Tox pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Heavy shield unit|Image}}|104px|link=Heavy shield unit]] | ||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
− | |||
− | |||
− | |||
| [[Orbital mech cluster targeter]] {{RoyaltyIcon}} | | [[Orbital mech cluster targeter]] {{RoyaltyIcon}} | ||
| [[Bandwidth pack]] {{BiotechIcon}} | | [[Bandwidth pack]] {{BiotechIcon}} | ||
| [[Control pack]] {{BiotechIcon}} | | [[Control pack]] {{BiotechIcon}} | ||
| [[Tox pack]] {{BiotechIcon}} | | [[Tox pack]] {{BiotechIcon}} | ||
+ | | [[Heavy shield unit]] {{BiotechIcon}} | ||
+ | |- | ||
+ | | {{#var:cellsize}} | [[{{Q|Biomutation lance|Image}}|104px|link=Biomutation lance]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Deadlife pack|Image}}|104px|link=Deadlife pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Disruptor flare pack|Image}}|104px|link=Disruptor flare pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Shard insanity lance|Image}}|104px|link=Shard insanity lance]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Shard shock lance|Image}}|104px|link=Shard shock lance]] | ||
+ | |- | ||
+ | | [[Biomutation lance]] {{AnomalyIcon}} | ||
+ | | [[Deadlife pack]] {{AnomalyIcon}} | ||
+ | | [[Disruptor flare pack]] {{AnomalyIcon}} | ||
+ | | [[Shard insanity lance]] {{AnomalyIcon}} | ||
+ | | [[Shard shock lance]] {{AnomalyIcon}} | ||
+ | |- | ||
+ | | {{#var:cellsize}} | [[{{Q|Turret pack|Image}}|104px|link=Turret pack]] | ||
+ | |- style="font-size: 95%;" | ||
+ | | [[Turret pack]] {{AnomalyIcon}} | ||
|} | |} | ||
Latest revision as of 07:46, 14 April 2024
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Utility items are items that are not Armor, Clothing or Weapons, but are still equipped by pawns. They offer a variety of different capabilities. One person can only wear one utility item, however no utility item conflicts with any other apparel, regardless of layer or coverage. Utility items can be passive like a shield belt, but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if specific DLC is activated.
Unlike apparel, no utility item in the game currently gets tainted or deteriorates with use, and neither does a damaged item cause the "tattered clothing" mood debuff, however the provision for all three exists in the game code.