Heavy shield unit
| This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Heavy shield unit
A mechanoid-built projectile-repulsion device. The user can shoot out, but the shield will block shots coming in. This shield only protects the user, not those around them. It does nothing against melee attacks or heat. The shield will break instantly if hit by EMP.
Base Stats
Apparel
- Layer
- Middle
The Heavy shield unit is a piece of apparel added by the Biotech DLC that is not obtainable by the player.
Acquisition[edit]
The heavy shield unit is worn by some mechanoid commanders when summoned. All diaboli from the third summon onward wear it, as so do war queens from the second, and apocritons from the first. The heavy shield unit will not appear if the commanders appear as part of a normal mech raid.
Summary[edit]
The heavy shield unit creates a shield, like the shield belt, but allows the user to fire out.
It has 400 shield HP, compared to 110 HP from a normal quality shield belt. This results in taking 133.3 damage before it breaks. However, it recharges at 1.3% / second, over 10x slower than a normal shield belt.
It is broken by EMP.
| Stat | Value |
|---|---|
| Maximum charge | 400 |
| Damage capacity | 121.2 |
| Recharge rate (energy per second) | 1.3 |
Analysis[edit]
Much like most weapons wielded by Mechanoids, the heavy shield unit cannot be made by the player, or obtained from the corpses of dead mechanoids. They boast a notable amount of HP, but take 36,000 ticks (10 mins) to reset. Because of this, you likely won't need to worry about the shield after you've broken it once. The easiest way to remove the shield is simply to use any kind of EMP weapon to destroy it instantly and stun the carrier.
Notes[edit]
Heavy shield units have a Medieval tech level, unchanged from the parent ApparelNoQualityBase, despite being found on mechanoids.
Version history[edit]
- Biotech DLC Release - Added.
