Difference between revisions of "Tox shell"
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+ | {{Biotech}} | ||
{{Stub|reason=General, also fill out infobox weapon details}} | {{Stub|reason=General, also fill out infobox weapon details}} | ||
− | |||
{{Infobox main|resource | {{Infobox main|resource | ||
| name = Tox shell | | name = Tox shell | ||
− | | image = Tox shell.png | + | | image = Tox shell c.png |
| description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal. | | description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal. | ||
− | | type = Crafted | + | | type = Crafted resources |
| type2 = Mortar shell | | type2 = Mortar shell | ||
| tech level = Industrial | | tech level = Industrial | ||
− | | path cost = | + | | path cost = 14 |
| stack limit = 25 | | stack limit = 25 | ||
− | | beauty = | + | | beauty = -4 |
| flammability = 1.0 | | flammability = 1.0 | ||
− | | marketvalue = | + | | marketvalue = 55 |
| mass base = 1.25 | | mass base = 1.25 | ||
| hp = 60 | | hp = 60 | ||
| deterioration = 1.5 | | deterioration = 1.5 | ||
| damage = | | damage = | ||
− | | damage type = | + | | damage type = ToxGas |
| velocity = 41 | | velocity = 41 | ||
− | | blastRadius = | + | | blastRadius = 4 |
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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| defName = Shell_Toxic | | defName = Shell_Toxic | ||
| thingCategories = MortarShells | | thingCategories = MortarShells | ||
− | | tradeTags = | + | | tradeTags = MortarShell |
| page verified for version = 1.4.3580 | | page verified for version = 1.4.3580 | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} The cost is increased to {{Icon Small|Steel||15}} [[steel]] and {{Icon Small|Chemfuel||15}} [[chemfuel]] if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled. | |
+ | |||
+ | == Usage == | ||
+ | {{Ingredient List|noCollapse=true}} | ||
== Summary == | == Summary == | ||
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}} | {{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}} | ||
− | + | Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched. | |
+ | |||
+ | As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned. | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Tox shell a.png|One tox shell | ||
+ | Tox shell b.png|Partial stack | ||
+ | Tox shell c.png|Full stack | ||
+ | </gallery> | ||
== Version history == | == Version history == |
Latest revision as of 00:17, 29 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also fill out infobox weapon details. |
Tox shell
An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4
Creation
- defName
- Shell_Toxic
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The tox shell is a type of mortar shell that, upon exploding, releasing a cloud of tox gas ? tiles in radius. The cloud persists for ?? seconds.
Acquisition[edit]
Tox shells can be crafted at a machining table once the tox gas research project has been completed. Each requires 10 Steel, 10 Chemfuel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The cost is increased to 15 steel and 15 chemfuel if the Classic Mortars difficulty option is enabled.
Usage[edit]
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED tox trap | 2 | Building - Security |
Summary[edit]
Tox shells can be fired by a mortar to create tox gas. When the shell lands, the shell lingers and emits tox gas for ? ticks.
Also used to create IED tox traps.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - jotted down some basic thoughts, but needs more. |
Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched.
As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned.
Gallery[edit]
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3580 - Reduced explosive radius of tox shells when detonated by damage.