Difference between revisions of "Tox shell"

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m (Icon to full stack to reflect in-game appearance (Stockpile Thing Categories, etc) + Gallery)
 
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{{Biotech}}
 
{{Stub|reason=General, also fill out infobox weapon details}}
 
{{Stub|reason=General, also fill out infobox weapon details}}
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}}
 
 
{{Infobox main|resource
 
{{Infobox main|resource
 
| name = Tox shell
 
| name = Tox shell
| image = Tox shell.png
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| image = Tox shell c.png
 
| description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
 
| description = An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.<br/>Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
| type = Crafted Resources
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| type = Crafted resources
 
| type2 = Mortar shell
 
| type2 = Mortar shell
 
| tech level = Industrial
 
| tech level = Industrial
| path cost = 15
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| path cost = 14
 
| stack limit = 25
 
| stack limit = 25
| beauty =  
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| beauty = -4
 
| flammability = 1.0
 
| flammability = 1.0
| marketvalue =
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| marketvalue = 55
 
| mass base = 1.25
 
| mass base = 1.25
 
| hp = 60
 
| hp = 60
 
| deterioration = 1.5
 
| deterioration = 1.5
 
| damage =  
 
| damage =  
| damage type =  
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| damage type = ToxGas
 
| velocity = 41
 
| velocity = 41
| blastRadius =  
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| blastRadius = 4
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
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| defName = Shell_Toxic
 
| defName = Shell_Toxic
 
| thingCategories = MortarShells
 
| thingCategories = MortarShells
| tradeTags = MortarShells
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| tradeTags = MortarShell
 
| page verified for version = 1.4.3580
 
| page verified for version = 1.4.3580
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Tox shell can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. The cost is increased to {{Icon Small|Steel||15}} [[steel]] and {{Icon Small|Chemfuel||15}} [[chemfuel]] if the [[AI_Storytellers#Player_tools|Classic Mortars]] difficulty option is enabled.
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{{Acquisition}} The cost is increased to {{Icon Small|Steel||15}} [[steel]] and {{Icon Small|Chemfuel||15}} [[chemfuel]] if the [[AI Storytellers#Classic mortars|Classic Mortars]] difficulty option is enabled.
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== Usage ==
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{{Ingredient List|noCollapse=true}}
  
 
== Summary ==
 
== Summary ==
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== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}}
 
{{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}}
Most useful for making tox gas IEDs.
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Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched.
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As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned.
  
But also good for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier.
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== Gallery ==
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<gallery>
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Tox shell a.png|One tox shell
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Tox shell b.png|Partial stack
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Tox shell c.png|Full stack
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</gallery>
  
 
== Version history ==
 
== Version history ==

Latest revision as of 00:17, 29 September 2024

Tox shell

Tox shell

An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.

Base Stats

Type
Crafted resourcesMortar shell
Tech Level
Industrial
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4

Creation

Crafted At
Machining table
Required Research
Tox gas
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 10 + Chemfuel 10
Technical
defName
Shell_Toxic
thingCategories
MortarShells
tradeTags
MortarShell


The tox shell is a type of mortar shell that, upon exploding, releasing a cloud of tox gas ? tiles in radius. The cloud persists for ?? seconds.

Acquisition[edit]

Tox shells can be crafted at a machining table once the tox gas research project has been completed. Each requires Steel 10 Steel, Chemfuel 10 Chemfuel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The cost is increased to Steel 15 steel and Chemfuel 15 chemfuel if the Classic Mortars difficulty option is enabled.

Usage[edit]

  • Product Ingredients Type [ExpandCollapse]
    IED tox trap IED tox trap Content added by the Biotech DLC Tox shell 2 Building - Security
  • Summary[edit]

    Rough AOE of a single shell when fired outside. Gas is more concentrated indoors.

    Tox shells can be fired by a mortar to create tox gas. When the shell lands, the shell lingers and emits tox gas for ? ticks.

    Also used to create IED tox traps.

    Analysis[edit]

    Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched.

    As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned.

    Gallery[edit]

    Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3580 - Reduced explosive radius of tox shells when detonated by damage.