Difference between revisions of "Beckon"
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(Removed redirect to Psycasts#Beckon) Tag: Removed redirect |
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Beckon | | name = Beckon | ||
| image = Beckon.png | | image = Beckon.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Psychically command the target to approach the caster. |
− | | psylink level = | + | | psylink level = 3 |
− | | casting time = | + | | casting time = 15 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.01 |
− | | neural heat gain = | + | | neural heat gain = 20 |
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 480 |
− | | duration multiplier = | + | | duration multiplier = Psychic Sensitivity |
| goodwill impact = | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that causes the target to walk towards the caster until either damaged or the duration expires. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | casterMustBeCapableOfViolence>false</ | ||
+ | <canTargetAnimals>True</canTargetAnimals> <neverTargetIncapacitated>True</neverTargetIncapacitated> - does this just mean downed or does it mean crawling too? | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) using on friendlies? No goodwill penalty?}} | ||
+ | * Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them. | ||
+ | * Can delay a particularly dangerous enemy, such as a [[doomsday rocket launcher]] user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.) | ||
+ | * Great for peeling enemy melee off a vulnerable friendly. | ||
+ | * Can also be useful to pull a ranged enemy out of an [[ancient danger]] without using the more expensive skip psycast. | ||
== Version history == | == Version history == | ||
+ | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.1.2571|1.1.2571]] - Range reduced from 25 to 20, duration reduced from 10 to 8. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Fix: Beckon ability doesn’t wake up dormant mechs. | ||
+ | {{Nav|psycasts|wide}} | ||
[[Category: Psycasts]] | [[Category: Psycasts]] |
Latest revision as of 13:46, 17 May 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Beckon
Beckon is a level 3 psycast that causes the target to walk towards the caster until either damaged or the duration expires.
Acquisition[edit]
There are two ways to acquire the psycast Beckon:
- Upon reaching psylink level 3, a random psycast of level 3 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 3 psycast.
- Beckon can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
casterMustBeCapableOfViolence>false</ <canTargetAnimals>True</canTargetAnimals> <neverTargetIncapacitated>True</neverTargetIncapacitated> - does this just mean downed or does it mean crawling too?
Analysis[edit]
This section is suggested to be rewritten. Reason: 1) Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion 2) using on friendlies? No goodwill penalty?. You can help the RimWorld Wiki by improving it. |
- Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them.
- Can delay a particularly dangerous enemy, such as a doomsday rocket launcher user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.)
- Great for peeling enemy melee off a vulnerable friendly.
- Can also be useful to pull a ranged enemy out of an ancient danger without using the more expensive skip psycast.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Range reduced from 25 to 20, duration reduced from 10 to 8.
- 1.5.4062 - Fix: Beckon ability doesn’t wake up dormant mechs.