Difference between revisions of "Beckon"

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(Removed redirect to Psycasts#Beckon)
Tag: Removed redirect
 
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{{Royalty}}
 
{{Royalty}}
 +
{{Stub|reason=General}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Beckon
 
| name = Beckon
 
| image = Beckon.png
 
| image = Beckon.png
 
| type = Psycast
 
| type = Psycast
| description =  
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| description = Psychically command the target to approach the caster.
| psylink level =
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| psylink level = 3
| casting time =
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| casting time = 15
| ability range =  
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| ability range = 19.9
| psyfocus cost =  
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| psyfocus cost = 0.01
| neural heat gain =  
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| neural heat gain = 20
 
| effect radius =
 
| effect radius =
| duration =
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| duration = 480
| duration multiplier =  
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| duration multiplier = Psychic Sensitivity
 
| goodwill impact =
 
| goodwill impact =
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| caster must be capable of violence = false
 
}}
 
}}
'''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
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'''Beckon''' is a level {{P|Psylink Level}} [[psycast]] that causes the target to walk towards the caster until either damaged or the duration expires.  
  
 
== Acquisition ==
 
== Acquisition ==
There are two ways to acquire {{P|Name}}:
+
{{Acquisition}}
# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
 
# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
  
 
== Summary ==
 
== Summary ==
 +
casterMustBeCapableOfViolence>false</
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<canTargetAnimals>True</canTargetAnimals>      <neverTargetIncapacitated>True</neverTargetIncapacitated> - does this just mean downed or does it mean crawling too?
  
 
== Analysis ==
 
== Analysis ==
 +
{{Rewrite|section=1|reason= 1) Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion 2) using on friendlies? No goodwill penalty?}}
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* Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them.
 +
* Can delay a particularly dangerous enemy, such as a [[doomsday rocket launcher]] user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.)
 +
* Great for peeling enemy melee off a vulnerable friendly.
 +
* Can also be useful to pull a ranged enemy out of an [[ancient danger]] without using the more expensive skip psycast.
  
 
== Version history ==
 
== Version history ==
 +
* [[Royalty DLC]] Release - Added.
 +
* [[Version/1.1.2571|1.1.2571]] - Range reduced from 25 to 20, duration reduced from 10 to 8.
 +
* [[Version/1.5.4062|1.5.4062]] - Fix: Beckon ability doesn’t wake up dormant mechs.
  
 +
{{Nav|psycasts|wide}}
 
[[Category: Psycasts]]
 
[[Category: Psycasts]]

Latest revision as of 13:46, 17 May 2024

Beckon

Beckon

Psychically command the target to approach the caster.

Base Stats

Type
Psycast

Ability

Psylink Level
3
Psyfocus Cost
1%
Neural Heat Gain
20
Casting Time
15 ticks (0.25 secs)
Range
19.9 tiles
Duration
480 ticks (8 secs)
(Modified by Psychic Sensitivity)
Caster Must Be Capable of Violence
False

Beckon is a level 3 psycast that causes the target to walk towards the caster until either damaged or the duration expires.

Acquisition[edit]

There are two ways to acquire the psycast Beckon:

  1. Upon reaching psylink level 3, a random psycast of level 3 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 3 psycast.
  2. Beckon can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

casterMustBeCapableOfViolence>false</ <canTargetAnimals>True</canTargetAnimals> <neverTargetIncapacitated>True</neverTargetIncapacitated> - does this just mean downed or does it mean crawling too?

Analysis[edit]

  • Can force enemies into melee range for engagement, or simply pull them out of cover into the open so your ranged attackers can destroy them.
  • Can delay a particularly dangerous enemy, such as a doomsday rocket launcher user, from firing until a countermeasure can be deployed (e.g. melee closing, ranged move into position, your own weapon fires, a skipshield can be placed etc.)
  • Great for peeling enemy melee off a vulnerable friendly.
  • Can also be useful to pull a ranged enemy out of an ancient danger without using the more expensive skip psycast.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Range reduced from 25 to 20, duration reduced from 10 to 8.
  • 1.5.4062 - Fix: Beckon ability doesn’t wake up dormant mechs.