Difference between revisions of "Vertigo pulse"

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| duration multiplier = Psychic Sensitivity
 
| duration multiplier = Psychic Sensitivity
 
| goodwill impact = -15
 
| goodwill impact = -15
 +
| caster must be capable of violence = false
 
}}
 
}}
 
'''Vertigo pulse''' is a level {{P|Psylink Level}} [[psycast]] that causes pawns in its area of effect to repeatedly [[vomit]].  
 
'''Vertigo pulse''' is a level {{P|Psylink Level}} [[psycast]] that causes pawns in its area of effect to repeatedly [[vomit]].  
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== Summary ==
 
== Summary ==
 +
 +
 
Goodwill penalty doesn't apply to lodgers.
 
Goodwill penalty doesn't apply to lodgers.
 +
 +
Can be used to reveal [[revenant]]s.{{AnomalyIcon}}
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 22:16, 28 April 2024

Vertigo pulse

Vertigo pulse

Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.

Base Stats

Type
Psycast

Ability

Psylink Level
3
Psyfocus Cost
2%
Neural Heat Gain
30
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
3.9 tiles
Duration
1,200 ticks (20 secs)
(Modified by Psychic Sensitivity)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Vertigo pulse is a level 3 psycast that causes pawns in its area of effect to repeatedly vomit.

Acquisition[edit]

There are two ways to acquire the psycast Vertigo pulse:

  1. Upon reaching psylink level 3, a random psycast of level 3 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 3 psycast.
  2. Vertigo pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

Goodwill penalty doesn't apply to lodgers.

Can be used to reveal revenants.Content added by the Anomaly DLC

Analysis[edit]

Despite the seemingly weak effect, vertigo pulse makes enemies stop attacking, they also wander out of cover. This means it can turn the tide of pitched battles, so long as you can clump enemies effectively for targeting and you have enough damage potential to exploit the opening.

Version history[edit]