Difference between revisions of "Blinding pulse"
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| image = BlindingPulse.png | | image = BlindingPulse.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. |
− | | psylink level = | + | | psylink level = 2 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 24.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.011 |
− | | neural heat gain = | + | | neural heat gain = 20 |
− | | effect radius = | + | | effect radius = 3.9 |
− | | duration = | + | | duration = 1800 |
| duration multiplier = | | duration multiplier = | ||
− | | goodwill impact = | + | | goodwill impact = -15 |
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Blinding pulse''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Blinding pulse''' is a level {{P|Psylink Level}} [[psycast]] that reduces the [[sight]] capacity of pawns in its area of effect. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | {{Stub|section=1|reason=Essentially missing summary}} | ||
+ | <canTargetSelf>True</canTargetSelf> | ||
+ | <canTargetAnimals>True</canTargetAnimals> | ||
+ | <canTargetLocations>True</canTargetLocations> | ||
+ | <applyGoodwillImpactToLodgers>False</ | ||
+ | stat equivalent penalties | ||
+ | |||
+ | == Analysis == | ||
− | + | The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all [[insectoid]]s, [[fleshbeast]]s, and [[animal]]s), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller. | |
− | + | ||
− | + | When fighting melee enemies at a chokepoint, this psycast is more useful than [[vertigo pulse]], which doesn't reduce melee damage at all. | |
== Version history == | == Version history == |
Latest revision as of 12:57, 21 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Blinding pulse
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.
Base Stats
- Type
- Psycast
Ability
Blinding pulse is a level 2 psycast that reduces the sight capacity of pawns in its area of effect.
Acquisition[edit]
There are two ways to acquire the psycast Blinding pulse:
- Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
- Blinding pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Essentially missing summary. |
<canTargetSelf>True</canTargetSelf> <canTargetAnimals>True</canTargetAnimals> <canTargetLocations>True</canTargetLocations> <applyGoodwillImpactToLodgers>False</
stat equivalent penalties
Analysis[edit]
The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all insectoids, fleshbeasts, and animals), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller.
When fighting melee enemies at a chokepoint, this psycast is more useful than vertigo pulse, which doesn't reduce melee damage at all.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Radius reduced from 5 to 4, range reduced from 25 to 20.