Difference between revisions of "Neural heat dump"
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{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Neural heat dump | | name = Neural heat dump | ||
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− | '''Neural heat dump''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Neural heat dump''' is a level {{P|Psylink Level}} [[psycast]] that removes all the [[neural heat]] from the caster, at the expense of rendering the target colonist comatose. |
== Acquisition == | == Acquisition == |
Latest revision as of 12:34, 5 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Neural heat dump
Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.
Base Stats
- Type
- Psycast
Ability
Neural heat dump is a level 2 psycast that removes all the neural heat from the caster, at the expense of rendering the target colonist comatose.
Acquisition[edit]
There are two ways to acquire the psycast Neural heat dump:
- Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
- Neural heat dump can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
<onlyTargetColonists>True</onlyTargetColonists> <neverTargetIncapacitated>True</
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Neural heat dump is good for burst-casting expensive combat psycasts such as berserk pulse, if you're willing to pay the price of putting a pawn out of action. Pacifists are a good choice if you don't need them to pull fallen allies out of battle.
- The side effect, putting a pawn into a coma for a day, can also be useful to save a pawn from getting mauled by animal revenge, to prevent a sick pawn from having a mental break while they are in bed, and in various other situations.[Mental break?]
Version history[edit]
- 1.1.2647 - Added.