Difference between revisions of "Neural heat dump"

From RimWorld Wiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{Royalty}}
 
{{Royalty}}
 +
{{Stub|reason=General}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Neural heat dump
 
| name = Neural heat dump
Line 15: Line 16:
 
| goodwill impact = -15
 
| goodwill impact = -15
 
}}
 
}}
'''Neural heat dump''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
+
'''Neural heat dump''' is a level {{P|Psylink Level}} [[psycast]] that removes all the [[neural heat]] from the caster, at the expense of rendering the target colonist comatose.
  
 
== Acquisition ==
 
== Acquisition ==

Latest revision as of 12:34, 5 April 2024

Neural heat dump

Neural heat dump

Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Neural Heat Gain
0
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Duration
60,000 ticks (16.67 mins)
Goodwill Impact
-15

Neural heat dump is a level 2 psycast that removes all the neural heat from the caster, at the expense of rendering the target colonist comatose.

Acquisition[edit]

There are two ways to acquire the psycast Neural heat dump:

  1. Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
  2. Neural heat dump can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<onlyTargetColonists>True</onlyTargetColonists> <neverTargetIncapacitated>True</

Analysis[edit]

  • Neural heat dump is good for burst-casting expensive combat psycasts such as berserk pulse, if you're willing to pay the price of putting a pawn out of action. Pacifists are a good choice if you don't need them to pull fallen allies out of battle.
    • The side effect, putting a pawn into a coma for a day, can also be useful to save a pawn from getting mauled by animal revenge, to prevent a sick pawn from having a mental break while they are in bed, and in various other situations.[Mental break?]

Version history[edit]