Difference between revisions of "Blinding pulse"

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{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Blinding pulse
 
| name = Blinding pulse
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| duration multiplier =  
 
| duration multiplier =  
 
| goodwill impact = -15
 
| goodwill impact = -15
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| caster must be capable of violence = false
 
}}
 
}}
 
'''Blinding pulse''' is a level {{P|Psylink Level}} [[psycast]] that reduces the [[sight]] capacity of pawns in its area of effect.  
 
'''Blinding pulse''' is a level {{P|Psylink Level}} [[psycast]] that reduces the [[sight]] capacity of pawns in its area of effect.  
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== Summary ==
 
== Summary ==
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{{Stub|section=1|reason=Essentially missing summary}}
 
         <canTargetSelf>True</canTargetSelf>
 
         <canTargetSelf>True</canTargetSelf>
 
         <canTargetAnimals>True</canTargetAnimals>
 
         <canTargetAnimals>True</canTargetAnimals>
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== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
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* '''Blinding Pulse''' reduces the Sight of enemies and thus their accuracy, giving you the upper hand in combat. Especially useful against clustered ranged tribals. Using this against melee fighters is useful as well, reducing their hit chance.
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The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all [[insectoid]]s, [[fleshbeast]]s, and [[animal]]s), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller.
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When fighting melee enemies at a chokepoint, this psycast is more useful than [[vertigo pulse]], which doesn't reduce melee damage at all.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 12:57, 21 November 2024

Blinding pulse

Blinding pulse

Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Psyfocus Cost
1.1%
Neural Heat Gain
20
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
3.9 tiles
Duration
1,800 ticks (30 secs)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Blinding pulse is a level 2 psycast that reduces the sight capacity of pawns in its area of effect.

Acquisition[edit]

There are two ways to acquire the psycast Blinding pulse:

  1. Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
  2. Blinding pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

       <canTargetSelf>True</canTargetSelf>
       <canTargetAnimals>True</canTargetAnimals>
       <canTargetLocations>True</canTargetLocations>
       <applyGoodwillImpactToLodgers>False</

stat equivalent penalties

Analysis[edit]

The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all insectoids, fleshbeasts, and animals), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller.

When fighting melee enemies at a chokepoint, this psycast is more useful than vertigo pulse, which doesn't reduce melee damage at all.

Version history[edit]

  • Royalty DLC Release - Added.
  • 1.1.2571 - Radius reduced from 5 to 4, range reduced from 25 to 20.