Difference between revisions of "Electric inhibitor"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
 
{{Stub|reason=General}}
 
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Electric inhibitor  
 
| name = Electric inhibitor  
 
| image = ElectricInhibitor east.png
 
| image = ElectricInhibitor east.png
 
| description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
 
| description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
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| type = Building
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| type2 = Anomaly (Buildings)
 
| mass base = 20
 
| mass base = 20
 
| hp = 100
 
| hp = 100
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| work to uninstall = 4
 
| work to uninstall = 4
 
<!-- Miscellaneous -->
 
<!-- Miscellaneous -->
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| research = Entity containment
 
| resource 1 = component
 
| resource 1 = component
 
| resource 2 = steel
 
| resource 2 = steel
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| containment offset = 10
 
| containment offset = 10
 
}}
 
}}
 
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'''Electric inhibitors''' are buildings added by [[Anomaly DLC]] that improve the [[containment]] of [[holding platform]].
INTRO TEXT
 
  
 
== Acquisition ==
 
== Acquisition ==
The inhibitor can be acquired after researching [[Entity Containment]]
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{{Acquisition}}
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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{{Stub|section=1|reason=Detail, Positioning, order of operation for containment etc}}
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Each electric inhibitors increases [[containment]] of a [[holding platform]] by {{+|10}} up to a maximum of {{+|60}}{{Check Tag|Verify}} with 6 inhibitors. 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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{{Stub|section=1|reason=Largely missing anaylsis}}
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Requiring a 1 tile buffer zone to be placed and being 2 tiles long usually will mean a containment area that has to be either redesigned or designed with the placement of the inhibitors in mind. However despite the large space requirement they are a relatively cheap and easy way of containing higher level entities.
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For basic entities, they usually aren't  needed as a basic wooden and lit room with a holding platform are able to meet the containment difficulty (Exceptions being a [[Gorehulk]] and [[Toughspike]]). However Inhibitors will be necessary for [[Bioferrite]] harvesting, with 2 being enough to offset it and provide a net gain of {{+|5}} Strength.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 21:43, 8 September 2024

Electric inhibitor

Electric inhibitor

A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
133 Silver
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 2
Minifiable
True
Cover Effectiveness
75%
Terrain Affordance
Light
Power
- 70 W

Creation

Required Research
Entity containment
Skill Required
Construction 4
Work To Make
100 ticks (1.67 secs)
Resources to make
Component 2 + Steel 25
Deconstruct yield
Component 1 + Steel 12 - 13
Destroy yield
Component 0 - 1 + Steel 6 - 7

Containment

Containment Offset
+10

Electric inhibitors are buildings added by Anomaly DLC that improve the containment of holding platform.

Acquisition[edit]

Electric inhibitors can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Component 2 Components, Steel 25 Steel, 100 ticks (1.67 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary[edit]

Each electric inhibitors increases containment of a holding platform by +10 up to a maximum of +60[Verify] with 6 inhibitors.

Analysis[edit]

Requiring a 1 tile buffer zone to be placed and being 2 tiles long usually will mean a containment area that has to be either redesigned or designed with the placement of the inhibitors in mind. However despite the large space requirement they are a relatively cheap and easy way of containing higher level entities.

For basic entities, they usually aren't needed as a basic wooden and lit room with a holding platform are able to meet the containment difficulty (Exceptions being a Gorehulk and Toughspike). However Inhibitors will be necessary for Bioferrite harvesting, with 2 being enough to offset it and provide a net gain of +5 Strength.

Version history[edit]