Difference between revisions of "Shard animal pulser"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub}} | + | {{Stub|reason=general}} |
+ | {{Recode|reason=Depending on how closely this duplicates the effects of the Core animal pulser, it might be best to transclude a section of that page or templatize}} | ||
{{Infobox main|building | {{Infobox main|building | ||
|name = Shard animal pulser | |name = Shard animal pulser | ||
|image = Shard animal pulser.png | |image = Shard animal pulser.png | ||
|description = A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected. | |description = A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected. | ||
+ | | type = Artifact | ||
+ | | tech level = Archotech | ||
+ | | marketvalue = 525 | ||
+ | | hp = 60 | ||
+ | | flammability = 0 | ||
+ | | mass base = 0.5 | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 75 | ||
+ | | research = Insanity Weaponry | ||
+ | | work to make = 19200 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 6 | ||
}} | }} | ||
− | + | A '''shard animal pulser''' is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction. | |
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == | ||
+ | The shard animal pulser behaves almost identically to the [[Psychic animal pulser]]. | ||
== Analysis == | == Analysis == | ||
+ | Since they act the same, the shard animal pulser has the same strategy as the regular: keep your colonists inside and make sure your foes are in a fauna-rich area of the map. The Shard pulser has the one advantage of being renewable since all you need is some bioferrite and a single shard. | ||
== Version history == | == Version history == |
Latest revision as of 21:59, 29 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: general. |
This page has been suggested for recoding. Reason: Depending on how closely this duplicates the effects of the Core animal pulser, it might be best to transclude a section of that page or templatize. You can help RimWorld Wiki by improving it. |
Shard animal pulser
A one-use broad-wave psychic effector created from a dark archotech shard. The psychic pulse fills lower minds with terrifying imagery, driving all animals in the region into a manhunting rage. Animals currently under your control will not be affected.
Base Stats
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 6
- Work To Make
- 19,200 ticks (5.33 mins)
A shard animal pulser is a single-use artifact, which can be used to drive all wild animals on the map into a manhunter rage, attacking every human or mechanoid they see, regardless of faction.
Acquisition[edit]
Shard animal pulsers can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 75 Bioferrite, 19,200 ticks (5.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary[edit]
The shard animal pulser behaves almost identically to the Psychic animal pulser.
Analysis[edit]
Since they act the same, the shard animal pulser has the same strategy as the regular: keep your colonists inside and make sure your foes are in a fauna-rich area of the map. The Shard pulser has the one advantage of being renewable since all you need is some bioferrite and a single shard.
Version history[edit]
- Anomaly DLC Release - Added.