Difference between revisions of "Shard shock lance"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub}} | + | {{Stub|reason=General}} |
+ | {{Recode|reason=Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize}} | ||
{{Infobox main|building | {{Infobox main|building | ||
|name = Shard shock lance | |name = Shard shock lance | ||
− | |image= Shard shock lance.png | + | |image = Shard shock lance.png |
+ | |description = A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. | ||
+ | This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight. | ||
+ | | type = Gear | ||
+ | | type2 = Utility | ||
+ | | tech level = Archotech | ||
+ | | hp = 60 | ||
+ | | marketvalue = 510 | ||
+ | | flammability = 1 | ||
+ | | mass base = 0.7 | ||
+ | | beauty = -3 | ||
+ | | production facility 1 = Bioferrite_shaper | ||
+ | | research = Insanity Weaponry | ||
+ | | work to make = 18000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = Bioferrite | ||
+ | | resource 2 amount = 60 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = false | ||
+ | | coverage = Waist | ||
+ | | layer = Belt | ||
+ | | range = 16.9 | ||
+ | | warmup = 2.4 | ||
+ | | defName = Apparel_ShardPsychicShockLance | ||
+ | | thingCategories = ApparelUtility | ||
+ | | thingSetMakerTags = RewardStandardLowFreq | ||
+ | | tags = | ||
+ | | tradeTags = UtilitySpecial | ||
+ | | page verified for version = | ||
}} | }} | ||
+ | The '''shard shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious. | ||
− | + | The shard shock lance behaves almost identically to the [[psychic shock lance]], just with a shorter range. | |
== Acquisition == | == Acquisition == | ||
+ | {{Acquisition}} | ||
+ | <!-- In testing I could not get this item to spawn from traders, raiders or quests. --> | ||
== Summary == | == Summary == | ||
== Analysis == | == Analysis == | ||
+ | Can be used to reliably capture [[thrumbo]], [[megasloth]], or [[elephant]] shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength. | ||
== Version history == | == Version history == |
Latest revision as of 02:47, 1 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This page has been suggested for recoding. Reason: Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize. You can help RimWorld Wiki by improving it. |
Shard shock lance
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
- Tech Level
- Archotech
- Mass
- 0.7 kg
- Beauty
- -3
- HP
- 60
- Flammability
- 100%
Apparel
- Clothing For Nudity
- False
- Lifestage
- Adult
- Coverage
- Waist
- Layer
- Belt
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity weaponry
- Skill Required
- Crafting 4
- Work To Make
- 18,000 ticks (5 mins)
- Work Speed Stat
- General Labor Speed
- defName
- Apparel_ShardPsychicShockLance
- thingCategories
- ApparelUtility
- thingSetMakerTags
- RewardStandardLowFreq
- tradeTags
- UtilitySpecial
The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.
The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.
Acquisition[edit]
Shard shock lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary[edit]
Analysis[edit]
Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.
Version history[edit]
- Anomaly DLC Release - Added.