Difference between revisions of "Shard shock lance"

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{{Recode|reason=Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize}}
 
{{Infobox main|building
 
{{Infobox main|building
 
|name = Shard shock lance
 
|name = Shard shock lance
|image= Shard shock lance.png
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|image = Shard shock lance.png
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|description = A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage.
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This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
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| type = Gear
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| type2 = Utility
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| tech level = Archotech
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| hp = 60
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| marketvalue = 510
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| flammability = 1
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| mass base = 0.7
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| beauty = -3
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| production facility 1 = Bioferrite_shaper
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| research = Insanity Weaponry
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| work to make = 18000
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| work speed stat = General Labor Speed
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| resource 1 = Shard
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| resource 1 amount = 1
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| resource 2 = Bioferrite
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| resource 2 amount = 60
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| skill 1 = Crafting
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| skill 1 level = 4
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| lifestage = Adult
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| clothing for nudity = false
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| coverage = Waist
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| layer = Belt
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| range = 16.9
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| warmup = 2.4
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| defName = Apparel_ShardPsychicShockLance
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| thingCategories = ApparelUtility
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| thingSetMakerTags = RewardStandardLowFreq
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| tags =
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| tradeTags = UtilitySpecial
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| page verified for version =
 
}}
 
}}
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The '''shard shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.
  
INTRO TEXT
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The shard shock lance behaves almost identically to the [[psychic shock lance]], just with a shorter range.
  
 
== Acquisition ==
 
== Acquisition ==
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{{Acquisition}}
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<!-- In testing I could not get this item to spawn from traders, raiders or quests. -->
  
 
== Summary ==
 
== Summary ==
  
 
== Analysis ==
 
== Analysis ==
 +
Can be used to reliably capture [[thrumbo]], [[megasloth]], or [[elephant]] shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 02:47, 1 November 2024

Shard shock lance

Shard shock lance

A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.

Base Stats

Type
GearUtility
Tech Level
Archotech
Market Value
510 Silver
Mass
0.7 kg
Beauty
-3
HP
60
Flammability
100%

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Ranged Combat

Warm-Up
2.4 ticks (0.04 secs)
Range
16.9 tile(s)

Creation

Crafted At
Bioferrite_shaper
Required Research
Insanity weaponry
Skill Required
Crafting 4
Work To Make
18,000 ticks (5 mins)
Work Speed Stat
General Labor Speed
Resources to make
Shard 1 + Bioferrite 60
Technical
defName
Apparel_ShardPsychicShockLance
thingCategories
ApparelUtility
thingSetMakerTags
RewardStandardLowFreq
tradeTags
UtilitySpecial


The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.

The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.

Acquisition[edit]

Shard shock lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

Analysis[edit]

Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.

Version history[edit]