Difference between revisions of "Shard shock lance"

From RimWorld Wiki
Jump to navigation Jump to search
(Filled out info box, introduction and acquisition. Along with very basic summary.)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
+
{{Stub|reason=General}}
 +
{{Recode|reason=Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize}}
 
{{Infobox main|building
 
{{Infobox main|building
 
|name = Shard shock lance
 
|name = Shard shock lance
Line 36: Line 37:
 
| tradeTags = UtilitySpecial
 
| tradeTags = UtilitySpecial
 
| page verified for version =  
 
| page verified for version =  
 
 
}}
 
}}
 +
The '''shard shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.
  
A shard shock lance is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.
+
The shard shock lance behaves almost identically to the [[psychic shock lance]], just with a shorter range.  
  
 
== Acquisition ==
 
== Acquisition ==
Shard shock Lances can be crafted at a [[bioferrite shaper]] once the [[Research#Insanity_weaponry|Insanity weaponry]] dark research project has been completed. Each requires 60 bioferrite, 1 shard, {{ticks|18000}} of work modified by the [[General_Labor_Speed|general labour speed]] of the crafter, and a [[crafting]] skill of 4.
+
{{Acquisition}}
 
<!-- In testing I could not get this item to spawn from traders, raiders or quests. -->
 
<!-- In testing I could not get this item to spawn from traders, raiders or quests. -->
  
 
== Summary ==
 
== Summary ==
The Shard shock lance behaves almost identically to the [[Psychic shock lance]].
 
  
 
== Analysis ==
 
== Analysis ==
 +
Can be used to reliably capture [[thrumbo]], [[megasloth]], or [[elephant]] shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 02:47, 1 November 2024

Shard shock lance

Shard shock lance

A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.

Base Stats

Type
GearUtility
Tech Level
Archotech
Market Value
510 Silver
Mass
0.7 kg
Beauty
-3
HP
60
Flammability
100%

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Ranged Combat

Warm-Up
2.4 ticks (0.04 secs)
Range
16.9 tile(s)

Creation

Crafted At
Bioferrite_shaper
Required Research
Insanity weaponry
Skill Required
Crafting 4
Work To Make
18,000 ticks (5 mins)
Work Speed Stat
General Labor Speed
Resources to make
Shard 1 + Bioferrite 60
Technical
defName
Apparel_ShardPsychicShockLance
thingCategories
ApparelUtility
thingSetMakerTags
RewardStandardLowFreq
tradeTags
UtilitySpecial


The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.

The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.

Acquisition[edit]

Shard shock lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

Analysis[edit]

Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.

Version history[edit]