Difference between revisions of "Juggernaut serum"
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| defName = JuggernautSerum | | defName = JuggernautSerum | ||
| food preference = NeverForFood | | food preference = NeverForFood | ||
− | | drug category = | + | | drug category = Medical |
| is pleasure drug = | | is pleasure drug = | ||
| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
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== Analysis == | == Analysis == | ||
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== Version history == | == Version history == |
Latest revision as of 22:40, 30 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, while not directly comparable, see drug pages like go-juice for similar standsrd. |
Juggernaut serum
A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Juggernaut serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- JuggernautSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood
- Drug Category
- Medical
The juggernaut serum is an item added by the Anomaly DLC
Acquisition[edit]
Juggernaut serums can be crafted at a serum lab once the juggernaut serum research project has been completed. Note that this research requires dark study to unlock. Each requires 20 Twisted meat, 10 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.
It can also occasionally be bought from traders. [Detail Needed]
Summary[edit]
When used, the juggernaut serum causes −10 mood, increases move speed by +0.50 applies a multiplier to both melee damage factor (x150%) and injury healing factor (200%) for 10days.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Version history[edit]
- Anomaly DLC Release - Added.