Difference between revisions of "Toughspike"
(Added to Summary.) |
m (type) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | + | {{Stub|reason=Lacking detail}} | |
− | {{Stub}} | + | {{infobox main|entity |
− | {{infobox main| | ||
| name = Toughspike | | name = Toughspike | ||
| image = Toughspike.png | | image = Toughspike.png | ||
+ | | description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly. | ||
+ | <!-- Base Stats --> | ||
| type = Entity | | type = Entity | ||
+ | | type2 = Basic | ||
+ | | flammability = 1.25 | ||
+ | <!-- Containment --> | ||
+ | | minimum containment strength = 50 | ||
+ | | anomaly knowledge = 2 | ||
+ | | knowledge category = Basic | ||
+ | | study interval = 120000 | ||
+ | | bioferrite density = 2 | ||
+ | | gets cold containment bonus = true | ||
+ | | min monolith level for study = 1 | ||
+ | | requires holding platform = true | ||
+ | | base escape interval MTB days = 60 | ||
+ | <!-- Armor --> | ||
+ | | armorsharp = 0.2 | ||
+ | | armorblunt = 0.16 | ||
+ | <!-- Pawn Stats --> | ||
+ | | combatPower = 70 | ||
+ | | movespeed = 4.3 | ||
+ | | healthscale = 1 | ||
+ | | bodysize = 1 | ||
+ | | diet = none | ||
+ | | lifespan = 15 | ||
+ | | trainable = None | ||
+ | | toxic resistance = 0.5 | ||
+ | | body = Toughspike | ||
+ | | can become shambler = true | ||
+ | | min comfortable temperature = -40 | ||
+ | | max comfortable temperature = 60 | ||
+ | <!-- Production --> | ||
+ | | meatname = Twisted meat | ||
+ | | meatyield = 70 | ||
+ | <!-- Combat --> | ||
+ | | attack1label = left spike | ||
+ | | attack1labelNoLocation = spike | ||
+ | | attack1type = Stab | ||
+ | | attack1dmg = 7 | ||
+ | | attack1cool = 2 | ||
+ | | attack1part = LeftSpike | ||
+ | | attack2label = right spike | ||
+ | | attack2labelNoLocation = spike | ||
+ | | attack2type = Stab | ||
+ | | attack2dmg = 7 | ||
+ | | attack2cool = 2 | ||
+ | | attack2part = RightSpike | ||
+ | | attack3label = head | ||
+ | | attack3type = Blunt | ||
+ | | attack3dmg = 3 | ||
+ | | attack3cool = 2 | ||
+ | | attack3part = HeadAttackTool | ||
+ | | attack3ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
+ | | attack3chanceFactor = 0.2 | ||
+ | <!-- Technical --> | ||
+ | | defName = Toughspike | ||
+ | | label = toughspike | ||
+ | <!-- Other --> | ||
+ | | renderTree = Toughspike | ||
+ | | lifeStageAges: def = FullyFormed_Toughspike | ||
+ | <!-- | ||
+ | | ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" = | ||
+ | | thingClass = Pawn | ||
+ | | category = Pawn | ||
+ | | selectable = true | ||
+ | | containedPawnsSelectable = true | ||
+ | | containedItemsSelectable = true | ||
+ | | tickerType = Normal | ||
+ | | altitudeLayer = Pawn | ||
+ | | useHitPoints = false | ||
+ | | hasTooltip = true | ||
+ | | soundImpactDefault = BulletImpact_Flesh | ||
+ | | drawHighlight = true | ||
+ | | tradeability = None | ||
+ | | hiddenWhileUndiscovered = true | ||
+ | | renderTree = Misc | ||
+ | | thinkTreeMain = Fleshbeast | ||
+ | | thinkTreeConstant = FleshbeastConstant | ||
+ | | intelligence = ToolUser | ||
+ | | specificMeatDef = Meat_Twisted | ||
+ | | overrideShouldHaveAbilityTracker = true | ||
+ | | disableIgniteVerb = true | ||
+ | | canOpenFactionlessDoors = false | ||
+ | | needsRest = false | ||
+ | | hasGenders = false | ||
+ | | bloodDef = Filth_Blood | ||
+ | | bloodSmearDef = Filth_BloodSmear | ||
+ | | soundMeleeDodge = Pawn_MeleeDodge | ||
+ | | fleshType = Fleshbeast | ||
+ | | isImmuneToInfections = true | ||
+ | | bleedRateFactor = 0.5 | ||
+ | | hediffGiverSets = Fleshbeast | ||
+ | | corpseHiddenWhileUndiscovered = true | ||
+ | | inspectorTabs = ITab_Pawn_Health, MayRequire="Ludeon.RimWorld.Anomaly" = ITab_Entity, ITab_Pawn_Log | ||
+ | | compClass = CompAttachBase | ||
+ | | Class="CompProperties_InspectString" = | ||
+ | | compClass = CompInspectStringEmergence | ||
+ | | inspectString = Emerged from {SOURCEPAWN_labelShort}. | ||
+ | | drawGUIOverlay = true | ||
+ | --> | ||
}} | }} | ||
'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]]. | '''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]]. | ||
== Occurrence == | == Occurrence == | ||
− | Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.<!---A wild boar -> Toughspike. Is it body size related?--> | + | Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, in the [[Undercave]], as the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.{{Check Tag|Which?|What pawns turn into toughspikes?}}<!---A wild boar -> Toughspike. Is it body size related?--> |
== Summary == | == Summary == | ||
− | + | {{Stub|section=1|reason= General also specifically Spike launch attack}} | |
+ | They are the only fleshbeast that will leave a corpse when killed. | ||
+ | |||
+ | === Containment === | ||
+ | ? | ||
== Analysis == | == Analysis == | ||
+ | The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. | ||
+ | |||
+ | Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | ||
+ | |||
+ | ideally suited to nuggetization by hypothermia. | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | + | {{Nav|entity|wide}} | |
+ | [[Category: Entities]] | ||
+ | [[Category: Fleshbeasts]] |
Latest revision as of 22:23, 20 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking detail. |
Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 0.2%
- Armor - Blunt
- 0.16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown - Average DPS
- 1.76
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also specifically Spike launch attack. |
They are the only fleshbeast that will leave a corpse when killed.
Containment[edit]
?
Analysis[edit]
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
ideally suited to nuggetization by hypothermia.
Version history[edit]
- Anomaly DLC Release - Added.