Difference between revisions of "Template:Acquisition"
Arcangelus (talk | contribs) (This may be a better redaction for the Psycast section.) |
(first step to implement a list of traders the item can be bought from) |
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# {{#var:displayName}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details. | # {{#var:displayName}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details. | ||
|<!-- | |<!-- | ||
− | -->{{#vardefine:verb | {{#switch: {{Q|{{#var:pageName}}|Type}} | Building = constructed | Mechanoid = gestated | #default = crafted}} }}<!-- | + | -->{{#vardefine:verb | {{#switch: {{Q|{{#var:pageName}}|Type}} | Building = constructed | Mechanoid = gestated by a [[mechanitor]] | #default = crafted}} }}<!-- |
-->{{#vardefine:prodFac1 | {{lc:{{Q|{{#var:pageName}}|Production Facility 1}} }} }}<!-- | -->{{#vardefine:prodFac1 | {{lc:{{Q|{{#var:pageName}}|Production Facility 1}} }} }}<!-- | ||
-->{{#vardefine:prodFac | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!-- | -->{{#vardefine:prodFac | {{#if: {{#var:prodFac1}} | <nowiki> </nowiki>at a{{#switch:{{#sub:{{#var:prodFac1}}|0|1}}|a|e|i|o|u|y=n}} [[{{#var:prodFac1}}]]<!-- | ||
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TEXT | TEXT | ||
− | -->{{Plural||{{#var:displayName}} }} can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech1}}|<nowiki> </nowiki>once the [[Research#{{#var:tech1}}|{{lc:{{#var:tech1}} }}]]{{#if: {{#var:tech3}} | , [[Research#{{#var:tech3}}|{{lc:{{#var:tech3}} }}]]}}{{#if: {{#var:tech2}} | <nowiki> </nowiki>and [[Research#{{#var:tech2}}|{{lc:{{#var:tech2}} }}]]}} research {{#if: {{#var:tech2}} | projects have | project has}} been completed. {{#var:researchRequirementNote}} Each requires|, each requiring}} {{Required Resources|{{#var:pageName}} }}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:work/gestation}}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|, and a [[{{lc:{{Q|{{#var:pageName}}|Skill 1}} }}]] skill of {{Q|{{#var:pageName}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:pageName}}|Bandwidth}}| They take up {{Q|{{#var:pageName}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. -->{{#ifeq: {{Q|{{#var:pageName}}|Minifiable}} | false | <nowiki> </nowiki> | + | -->{{Plural||{{#var:displayName}} }} can be {{#var:verb}}{{#var:prodFac}}{{#if:{{#var:tech1}}|<nowiki> </nowiki>once the [[Research#{{#var:tech1}}|{{lc:{{#var:tech1}} }}]]{{#if: {{#var:tech3}} | , [[Research#{{#var:tech3}}|{{lc:{{#var:tech3}} }}]]}}{{#if: {{#var:tech2}} | <nowiki> </nowiki>and [[Research#{{#var:tech2}}|{{lc:{{#var:tech2}} }}]]}} research {{#if: {{#var:tech2}} | projects have | project has}} been completed. {{#var:researchRequirementNote}} Each requires|, each requiring}} {{Required Resources|{{#var:pageName}} }}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|,|<nowiki> </nowiki>and}} {{#var:work/gestation}}{{#if: {{Q|{{#var:pageName}}|Skill 1}}|, and a [[{{lc:{{Q|{{#var:pageName}}|Skill 1}} }}]] skill of {{Q|{{#var:pageName}}|Skill 1 Level}} }}. {{#if:{{Q|{{#var:pageName}}|Bandwidth}}| They take up {{Q|{{#var:pageName}}|Bandwidth}} [[bandwidth]] from their linked mechanitor.}}{{#if:{{Q|{{#var:pageName}}|Style}}|Note that they can only be constructed by pawns that follow [[ideoligion]]s that include the [[{{Q|{{#var:pageName}}|Style}}]] style.{{#if: {{#pos: {{Q| {{#var:pageName}} | From DLC }} | Ideology (DLC) }} ||{{IdeologyIcon}}}}}}<!--Sleep accelerators can only be constructed by colonist with an [[Ideoligion]] containing the [[Ideoligion#Transhumanist|Transhumanist]] meme. -->{{#ifeq: {{Q|{{#var:pageName}}|Minifiable}} | false | <nowiki> </nowiki> |
− | Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!-- | + | Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--WIP: list of which traders an item can be bought from. So far it works with Property:Trades Single. --><!-- {{#if: {{#ask: [[Trades Single::{{#var:pageName}}]]}} | <nowiki> </nowiki> |
− | {{Plural||{{#var:displayName}} }} can also be bought from [[ | + | {{Plural||{{#var:displayName}} }} can also be bought from the following traders: {{#ask: [[Trades Single::{{#var:pageName}}]]}}.}} -->}}</includeonly><noinclude>{{Documentation}}</noinclude> |
Latest revision as of 16:52, 18 October 2024
This page has been suggested for recoding. Reason: 1) Ideology requirements 3) mech resurrection 4) The tradeTags check has been disabled, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. Psylink neuroformer, antigrain warhead, Clawer 5) Should we mention crafting spot doubling crafting time?. You can help RimWorld Wiki by improving it. |
Usage[edit]
Goal is to be able to automate the initial paragraph of acquisition. Not finished.
- Whether it can be build or crafted.
- Handle things that can be mined
- Handle things that can't be made by the player
- Workbench/es
- Research
- Up to three
- If it requires a mech commander chip(hardcoded list)
- Which?(hardcoded list)
- If is Anomaly research (hardcoded list)
- Techprint (hardcoded list)
- Number of techprints (hardcoded list)
- Required resources
- Crafting time
- Note which stats modify the crafting/construction time (defaults to general labor speed)
- Minimum skill
- Gestation cycles
- Ideoligion requirements (requires infobox update)
- Note when it can't be minified.
- Whether it can be bought from traders. / (a lot of pages are missing the Property:TradeTags though, and not every thing with TradeTags is actually purchasable)
- Which traders it can be bought from
- Mech resurrection? ?
Examples[edit]
Flak vest[edit]
Flak vests can be crafted at a machining table once the flak armor research project has been completed. Each requires 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Machining table[edit]
Machining tables can be constructed once the machining research project has been completed. Each requires 150 Steel, 5 Components, 3,000 ticks (50 secs) of work modified by the construction speed of the builder, and a construction skill of 4.
War mask[edit]
War masks can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring 25 Stuff (Woody) and 3,000 ticks (50 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.
Stool[edit]
Stools can be constructed, each requiring 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) and 450 ticks (7.5 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Cataphract armor[edit]
Cataphract armor can be crafted at a fabrication bench once the cataphract armor research project has been completed. Note that this research requires two techprints. Each requires 150 Plasteel, 50 Uranium, 6 Advanced components, 75,000 ticks (20.83 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Incinerator[edit]
Incinerators can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 75 Steel, 6 Components, 30 Bioferrite and 48,000 ticks (13.33 mins) of work modified by the general labor speed of the crafter.
Bandwidth pack[edit]
Bandwidth packs can be crafted at a machining table once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires 50 Steel, 8 Components, 2 Signal chips, 3,200 ticks (53.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Centurion[edit]
Centurions can be gestated by a mechanitor at a large mech gestator once the ultra mechtech research project has been completed. Note that this research requires a nano structuring chip to unlock. Each requires 300 Steel, 200 Plasteel, 2 Advanced components, 1 Powerfocus chip, 1 High subcore and 12 gestation cycles taking 1,800 ticks (30 secs) each to initiate.
Totemic stone tile[edit]
Totemic stone tiles can be crafted once the stonecutting research project has been completed. Each requires 20 Stuff (Stony), 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a construction skill of 6. Note that they can only be constructed by pawns that follow ideoligions that include the Totemic style.
Berserk pulse[edit]
There are two ways to acquire the psycast Berserk pulse:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Berserk pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
The above documentation is transcluded from Template:Acquisition/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |