Difference between revisions of "Electric inhibitor"
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Largely missing anaylsis}} | {{Stub|section=1|reason=Largely missing anaylsis}} | ||
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+ | Requiring a 1 tile buffer zone to be placed and being 2 tiles long usually will mean a containment area that has to be either redesigned or designed with the placement of the inhibitors in mind. However despite the large space requirement they are a relatively cheap and easy way of containing higher level entities. | ||
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+ | For basic entities, they usually aren't needed as a basic wooden and lit room with a holding platform are able to meet the containment difficulty (Exceptions being a [[Gorehulk]] and [[Toughspike]]). However Inhibitors will be necessary for [[Bioferrite]] harvesting, with 2 being enough to offset it and provide a net gain of {{+|5}} Strength. | ||
== Version history == | == Version history == |
Latest revision as of 21:43, 8 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Electric inhibitor
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 20 kg
- HP
- 100
- Flammability
- 70%
Building
- Size
- 1 × 2
- Minifiable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- - 70 W
Creation
- Required Research
- Entity containment
- Skill Required
- Construction 4
- Work To Make
- 100 ticks (1.67 secs)
Containment
- Containment Offset
- +10
Electric inhibitors are buildings added by Anomaly DLC that improve the containment of holding platform.
Acquisition[edit]
Electric inhibitors can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires 2 Components, 25 Steel, 100 ticks (1.67 secs) of work modified by the construction speed of the builder, and a construction skill of 4.
Summary[edit]
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Positioning. |
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Detail, Positioning, order of operation for containment etc. |
Each electric inhibitors increases containment of a holding platform by +10 up to a maximum of +60[Verify] with 6 inhibitors.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Largely missing anaylsis. |
Requiring a 1 tile buffer zone to be placed and being 2 tiles long usually will mean a containment area that has to be either redesigned or designed with the placement of the inhibitors in mind. However despite the large space requirement they are a relatively cheap and easy way of containing higher level entities.
For basic entities, they usually aren't needed as a basic wooden and lit room with a holding platform are able to meet the containment difficulty (Exceptions being a Gorehulk and Toughspike). However Inhibitors will be necessary for Bioferrite harvesting, with 2 being enough to offset it and provide a net gain of +5 Strength.
Version history[edit]
- Anomaly DLC Release - Added