Difference between revisions of "Smoke shell"

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m (Icon to full stack to reflect in-game appearance (Stockpile Thing Categories, etc) + Gallery)
 
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{{Stub}}
 
 
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Firefoam shell radius.png]]}}
 
{{Image wanted|reason=Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Firefoam shell radius.png]]}}
 
{{Infobox main|resource
 
{{Infobox main|resource
 
| name = Smoke shell
 
| name = Smoke shell
| image = Smoke shell.png
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| image = Smoke shell c.png
 
| description = A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| type = Crafted resources
 
| type = Crafted resources
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| page verified for version = 1.3.3066
 
| page verified for version = 1.3.3066
 
}}
 
}}
The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of [[smoke]] 7.2 tiles in radius. The cloud persists for ?? seconds
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The '''smoke shell''' is a type of [[mortar shell]] that, upon exploding, releasing a cloud of [[smoke]] 7.2 tiles in radius. The cloud persists for ?? seconds.{{Check Tag|Duration?}}
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds
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When fired from a mortar, {{lc:{{P|Name}}}}s releases a cloud of [[smoke]] in a {{P|Blast Radius}} tile radius. The cloud persists for ?? seconds.{{Check Tag|Duration?}}
  
 
When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
 
When damaged beyond 20% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 11+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
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== Analysis ==
 
== Analysis ==
{{Stub}}
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{{Stub|section=1|reason=Comparison to other smoke sources and vs just using a kinetic alternative}}
 
{{See also|Smoke launcher}}
 
{{See also|Smoke launcher}}
  
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At the cost of only {{Required Resources}}, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending [[fleshbeasts]]{{AnomalyIcon}} at enemies via [[psychic ritual]]{{AnomalyIcon}} spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable.  Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.
 
At the cost of only {{Required Resources}}, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending [[fleshbeasts]]{{AnomalyIcon}} at enemies via [[psychic ritual]]{{AnomalyIcon}} spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable.  Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.
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== Gallery ==
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<gallery>
 +
Smoke shell a.png|One smoke shell
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Smoke shell b.png|Partial stack
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Smoke shell c.png|Full stack
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</gallery>
  
 
== Version history ==
 
== Version history ==

Latest revision as of 00:09, 29 September 2024

Smoke shell

Smoke shell

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourcesMortar shell
Tech Level
Industrial
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14

Ranged Combat

Damage
0 dmg (Smoke)
Velocity
41 (m/s)
Blast Radius
7.2

Creation

Crafted At
Machining table
Required Research
Mortars
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 25
Technical
defName
Shell_Smoke
thingCategories
MortarShells
tradeTags
MortarShell


The smoke shell is a type of mortar shell that, upon exploding, releasing a cloud of smoke 7.2 tiles in radius. The cloud persists for ?? seconds.[Duration?]

Acquisition[edit]

Smoke shells can be crafted at a machining table once the mortars research project has been completed. Each requires Steel 25 Steel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The steel cost is increased to 35 if the Classic Mortars difficulty option is enabled.

It can also be purchased from traders.

Usage[edit]

  • Product Ingredients Type [ExpandCollapse]
    IED smoke trap IED smoke trap Smoke shell 2 Building - Security
  • Summary[edit]

    When fired from a mortar, smoke shells releases a cloud of smoke in a 7.2 tile radius. The cloud persists for ?? seconds.[Duration?]

    When damaged beyond 20% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), releasing a cloud of smoke in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 11 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 14.1 tiles at a full stack of 25.

    They are also used in the construction of IED smoke traps.

    Analysis[edit]

    The radius from an exploding smoke shell is significantly larger than that of a fired smoke shell. Depending on the purpose, placing a single shell and causing it to explode may be more efficient than firing it from a mortar.

    At the cost of only Steel 25 Steel, they can be used to support melee pawns against ranged enemies. Typically this isn't worth it over other options, but sending fleshbeastsContent added by the Anomaly DLC at enemies via psychic ritualContent added by the Anomaly DLC spawns a lot of melee pawns close to enemies. A smoke shell helps them avoid ranged fire while getting into melee, improving survival rates when they are most vulnerable. Because they spawn relatively close by and lock down ranged fire once they get into melee, the limited duration of the shell is less relevant and using a mortar ensures that your pawns are kept far away from danger.

    Gallery[edit]

    Version history[edit]

    • 1.3.3066 - Steel requirement decreased from 35 -> 25 unless Classic Mortar difficulty option enabled.