Difference between revisions of "Deadlife shell"

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{{Infobox main|resource
 
{{Infobox main|resource
 
| name = Deadlife shell
 
| name = Deadlife shell
| image = Deadlife shell a.png
+
| image = Deadlife shell c.png
 
| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
 
| type = Crafted resources
 
| type = Crafted resources
Line 35: Line 35:
 
== Summary ==  
 
== Summary ==  
 
{{Stub|section=1|reason=Summary general. See other shell pages as examples}}
 
{{Stub|section=1|reason=Summary general. See other shell pages as examples}}
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
+
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
  
 
They are also used in the construction of [[IED deadlife trap]]s.
 
They are also used in the construction of [[IED deadlife trap]]s.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Missing analysis}}
+
Deadlife shell give you an alternative for "corpse disposal". Instead of disposing corpses like a bunch of humans, you can build a pile of corpse at the entrance of your base and an [[IED deadlife trap]] in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them. The corpses of these raider will further enlarge the corpse pile, making it even easier to fight the next raid
 +
 
 +
This works well with pawns with [[inhuman]] ideoligions, who don't mind the corpses at all.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
Deadlife shell a.png|One Shell
 
Deadlife shell a.png|One Shell
Deadlife shell b.png|Alternate stack
+
Deadlife shell b.png|Partial stack
Deadlife shell c.png|Alternate stack
+
Deadlife shell c.png|Full stack
 
</gallery>
 
</gallery>
  

Latest revision as of 02:31, 22 November 2024

Deadlife shell

Deadlife shell

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4.1

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Bioferrite 25
Technical
defName
Shell_Deadlife
thingCategories
MortarShells
tradeTags
MortarShell


The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.

Acquisition[edit]

Deadlife shells can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.

They are also used in the construction of IED deadlife traps.

Analysis[edit]

Deadlife shell give you an alternative for "corpse disposal". Instead of disposing corpses like a bunch of humans, you can build a pile of corpse at the entrance of your base and an IED deadlife trap in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them. The corpses of these raider will further enlarge the corpse pile, making it even easier to fight the next raid

This works well with pawns with inhuman ideoligions, who don't mind the corpses at all.

Gallery[edit]

Version history[edit]