Difference between revisions of "Toughspike"
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| name = Toughspike | | name = Toughspike | ||
| image = Toughspike.png | | image = Toughspike.png | ||
− | | description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance. | + | | description = A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.<br/>Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Entity | | type = Entity | ||
+ | | type2 = Basic | ||
| flammability = 1.25 | | flammability = 1.25 | ||
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== Summary == | == Summary == | ||
− | + | {{Stub|section=1|reason= General also specifically Spike launch attack}} | |
+ | They are the only fleshbeast that will leave a corpse when killed. | ||
− | == Containment == | + | === Containment === |
? | ? | ||
== Analysis == | == Analysis == | ||
− | + | The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. | |
+ | |||
+ | Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | ||
+ | |||
ideally suited to nuggetization by hypothermia. | ideally suited to nuggetization by hypothermia. | ||
Latest revision as of 22:23, 20 September 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Lacking detail. |
Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 0.2%
- Armor - Blunt
- 0.16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown - Average DPS
- 1.76
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, in the Undercave, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also specifically Spike launch attack. |
They are the only fleshbeast that will leave a corpse when killed.
Containment[edit]
?
Analysis[edit]
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
ideally suited to nuggetization by hypothermia.
Version history[edit]
- Anomaly DLC Release - Added.