Difference between revisions of "Bulbfreak"
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== Summary == | == Summary == | ||
− | Bulbfreaks deal high melee damage, but are slow and are very easy to kill. However, once a bulbfreak is killed, they will release many smaller fleshbeasts from their body. | + | Bulbfreaks deal high melee damage, but are slow and are very easy to kill. However, once a bulbfreak is killed, they will release many smaller fleshbeasts from their body. They also have a 90% chance to die when downed, regardless of difficulty or circumstances. |
== Analysis == | == Analysis == | ||
− | |||
Since splitting fleshbeasts can not land in an occupied cell, you can pack your fighters tightly and build walls around to prevent them from landing near. | Since splitting fleshbeasts can not land in an occupied cell, you can pack your fighters tightly and build walls around to prevent them from landing near. | ||
− | + | [[File:Bulbfreak counter.png|left|thumb|Fight bulbfreaks in a tight room to prevent fleshbeasts from landing inside it]]<br clear=left> | |
Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 [[bioferrite]] per day by attaching a [[bioferrite harvester]] to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a [[psychic shock lance]], is recommended. This fragility also makes attaching an [[Electroharvester]] to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and [[bioferrite]] source, but their death will also fill their containment cell with unrestrained angry fleshbeasts. Note that Bulbreaks unleash more fleshbeasts upon death than [[trispike]]s and unlike them can even release [[toughspike]]s, which is why Bulbfreaks are not to be underestimated. | Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 [[bioferrite]] per day by attaching a [[bioferrite harvester]] to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a [[psychic shock lance]], is recommended. This fragility also makes attaching an [[Electroharvester]] to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and [[bioferrite]] source, but their death will also fill their containment cell with unrestrained angry fleshbeasts. Note that Bulbreaks unleash more fleshbeasts upon death than [[trispike]]s and unlike them can even release [[toughspike]]s, which is why Bulbfreaks are not to be underestimated. | ||
Latest revision as of 00:29, 22 December 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also specifically the mechanical summary. |
Bulbfreak
A horrid oozing amalgamation of many smaller fleshbeasts, all controlled by a linked nervous system. It has two large claws which it uses to tear through its victims. Bulbfreaks are often smelled before they are seen, giving off an overwhelming odor of rancid meat. They are relatively slow and easy to kill, but once they die, they explode into a horde of smaller fleshbeasts.
Base Stats
Pawn Stats
- Combat Power
- 360
- Move Speed
- 3.8 c/s
- Health Scale
- 30% HP
- Body Size
- 3.5
- Mass
- 210 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Melee Combat
- Attack 1
- Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 2
- Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 3
- Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 4
- Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 5
- Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 6
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown - Average DPS
- 2.17
Containment
- Min Containment Strength
- 75
- Knowledge Gain
- 2.5 Advanced
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Bulbfreak
Bulbfreaks are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
Bulbfreaks, the largest possible capturable type of fleshbeast, seem to be mostly associated with the pit gate anomaly. They can emerge from pit gates in fleshbeast attacks originating from them, and can be found inside the undercaves. When a dreadmeld is killed, they will release one bulbfreak from their body.
Summary[edit]
Bulbfreaks deal high melee damage, but are slow and are very easy to kill. However, once a bulbfreak is killed, they will release many smaller fleshbeasts from their body. They also have a 90% chance to die when downed, regardless of difficulty or circumstances.
Analysis[edit]
Since splitting fleshbeasts can not land in an occupied cell, you can pack your fighters tightly and build walls around to prevent them from landing near.
Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 bioferrite per day by attaching a bioferrite harvester to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a psychic shock lance, is recommended. This fragility also makes attaching an Electroharvester to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and bioferrite source, but their death will also fill their containment cell with unrestrained angry fleshbeasts. Note that Bulbreaks unleash more fleshbeasts upon death than trispikes and unlike them can even release toughspikes, which is why Bulbfreaks are not to be underestimated.
Version history[edit]
- Anomaly DLC Release - Added.