Difference between revisions of "Rose"
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− | + | {{infobox main|plant| | |
− | {{ | + | | name = Rose |
− | | | + | | image = Rose.png| Rose |
− | | | + | | description = A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era. |
− | | | + | | type = Plant |
− | | | + | | type2 = Decorative |
− | | | + | | hp = 85 |
+ | | flammability = 1 | ||
+ | | beauty = 14 | ||
+ | | beauty outdoors = 14 | ||
+ | | grow days = 1.5 | ||
+ | | lifespanDaysPerGrowDays = 5 | ||
+ | | sow work = 750 | ||
+ | | harvest work = 200 | ||
+ | | min fertility = 0.7 | ||
+ | | fertility sensitivity = 1 | ||
+ | | min grow light = 0.3 | ||
+ | | nutrition = 0.05 | ||
+ | | sowTags = Ground, Decorative | ||
}} | }} | ||
− | + | {{Info|'''Roses''' are a decorative [[plant]] that have are relatively [[beauty|beautiful]], and need to be replanted occasionally. They can be grown indoors, simply using the light from a [[torch lamp|torch]] or [[standing lamp]].}} | |
− | |||
− | {{ | + | == Acquisition == |
− | + | Roses can be sown by [[Work#Grow|Growers]] in [[plant pot]]s or in [[Growing zone]]. Sowing requires {{Ticks|{{P|Sow Work}}}} of work. | |
− | + | ||
− | | | + | == Analysis == |
− | | | + | Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place. |
− | | | + | |
− | | | + | In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers. |
− | | | + | |
− | | | + | Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need. |
− | | | + | |
− | |Beauty | + | Later on, you will want to switch to [[sculpture]]s, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase [[wealth]] but this amount is trivial outside of 500% difficulties - see [[Wealth#Practical_examples|Wealth]] for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary [[recreation]] activity, however the effect of this is usually minor. |
− | }} | + | |
+ | {| {{STDT| c_24 text-center sortable}} | ||
+ | |- | ||
+ | ! Plant !! Lifespan<br>(Days) !! Sowing<br>Work !! Min Light !! Beauty<br>/Tile !! Beauty-Days<br>/Work | ||
+ | |- | ||
+ | ! [[Dandelions]] | ||
+ | | {{Q|Dandelions|Lifespan}} || {{Ticks|{{Q|Dandelions|Sow Work}}}} || {{%|{{Q|Dandelions|Min Grow Light}}}} || {{Q|Dandelions|Beauty Base}} || {{#expr:({{Q|Dandelions|Lifespan}} * {{Q|Dandelions|Beauty Base}})/{{Q|Dandelions|Sow Work}} round 2}} | ||
+ | |- | ||
+ | ! Rose | ||
+ | | {{Q|Rose|Lifespan}} || {{Ticks|{{Q|Rose|Sow Work}}}} || {{%|{{Q|Rose|Min Grow Light}}}} || {{Q|Rose|Beauty Base}} || {{#expr:({{Q|Rose|Lifespan}} * {{Q|Rose|Beauty Base}})/{{Q|Rose|Sow Work}} round 2}} | ||
+ | |- | ||
+ | ! [[Daylily]] | ||
+ | | {{Q|Daylily|Lifespan}} || {{Ticks|{{Q|Daylily|Sow Work}}}} || {{%|{{Q|Daylily|Min Grow Light}}}} || {{Q|Daylily|Beauty Base}} || {{#expr:({{Q|Daylily|Lifespan}} * {{Q|Daylily|Beauty Base}})/{{Q|Daylily|Sow Work}} round 2}} | ||
+ | |- | ||
+ | ! [[Bonsai tree]]{{IdeologyIcon}} | ||
+ | | {{Q|Bonsai tree|Lifespan}} || {{Ticks|{{Q|Bonsai tree|Sow Work}}}} || {{%|{{Q|Bonsai tree|Min Grow Light}}}} || {{Q|Bonsai tree|Beauty Base}} || {{#expr:({{Q|Bonsai tree|Lifespan}} * {{Q|Bonsai tree|Beauty Base}})/{{Q|Bonsai tree|Sow Work}} round 2}} | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.2.363|0.2.363]] - Added. | ||
+ | * Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced. | ||
{{nav|plant|wide}} | {{nav|plant|wide}} | ||
− | [[Category:Plants]] | + | [[Category:Plants]][[Category:Decorative plants]] |
− | [[Category:Decorative plants]] |
Latest revision as of 06:26, 13 May 2023
Rose
A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era.
Base Stats
- Type
- Plant – Decorative
- Beauty
- 14 (14)
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.05
Plant Stats
- Time to grow
- 1.5 days (2.77 days)
- Lifespan
- 7.5 days
- Work to Sow
- 750 ticks (12.5 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 30%
- sowTags
- Ground, Decorative
Roses are a decorative plant that have are relatively beautiful, and need to be replanted occasionally. They can be grown indoors, simply using the light from a torch or standing lamp.
Acquisition[edit]
Roses can be sown by Growers in plant pots or in Growing zone. Sowing requires 750 ticks (12.5 secs) of work.
Analysis[edit]
Roses are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. A plant pot is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.
In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than daylilies. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers.
Planting flowers can have a large impact and significantly improve room impressiveness. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full beauty need.
Later on, you will want to switch to sculptures, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary recreation activity, however the effect of this is usually minor.
Plant | Lifespan (Days) |
Sowing Work |
Min Light | Beauty /Tile |
Beauty-Days /Work |
---|---|---|---|---|---|
Dandelions | 20 | 170 ticks (2.83 secs) | 50% | 4 | 0.47 |
Rose | 7.5 | 750 ticks (12.5 secs) | 30% | 14 | 0.14 |
Daylily | 4.5 | 540 ticks (9 secs) | 30% | 18 | 0.15 |
Bonsai tree | 13.5 | 750 ticks (12.5 secs) | 30% | 15 | 0.27 |
Version history[edit]
- 0.2.363 - Added.
- Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced.