Difference between revisions of "Drug lab"

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<onlyinclude>
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{{Infobox main|production
{{infobox main|production||
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| name = Drug lab
|name = Drug lab
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| image = Drug lab.png
|image = DrugLab.png
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| imagesize = 192px
|imagesize = 192px
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| description = A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
|description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
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| type = Building
|type = Production
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| type2 = Production
|type2 =
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| placeable = true
|placeable = y
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| path cost = 50
|size = 1|3
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| passability = pass through only
|hp = 120
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| cover = 0.5
|power = 0
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| minifiable = true
|buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}}
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| size = 3 ˣ 1
|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
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| mass base = 20
}}</onlyinclude>
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| flammability = 1
 +
| hp = 120
 +
| sell price multiplier = 0.7
 +
| terrain affordance = medium
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| facility = tool cabinet
 +
| research = Drug production
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| skill 1 = Construction
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| skill 1 level = 4
 +
| work to make = 3500
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| stuff tags = Metallic, Woody
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| resource 1 = Stuff
 +
| resource 1 amount = 50
 +
| resource 2 = Steel
 +
| resource 2 amount = 75
 +
| resource 3 = Component
 +
| resource 3 amount = 6
 +
}}
 +
The '''drug lab''' is a [[production]] building that allows the crafting of [[medicine]] and a number of [[drugs]].
  
A drug lab is a work table that is utilized by your [[Colonist|colonists]] in order to produce [[Drugs|malicious substances]] as well as [[Medicine|medicine]] from organic ingredients such as [[Psychoid leaves|psychoid leaves]] and [[Herbal Medicine|herbal medicine]].
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== Acquisition ==
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{{Acquisition}}
  
In order for this mastermind structure to be erected, your
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Despite the [[intellectual]] skill being the primary factor in ''using'' a lab, the building of one does not rely on it.
<strike>cartel</strike>
 
colony must first invest a total of 500 [[Research|research]] points (or 1500 if you're rocking a tribe) into [[Research#DrugProduction|drug production]] so that your colony will have enough knowledge to construct this work of the devil. Once you have a drug facility up and running, you will be one step closer to mass-producing [[Flake|flake]] so that your colony's economy will flourish, and therefore thrive. Despite requiring a considerable amount of [[Component|components]] to construct, drug labs don't passively drain or consume electricity.
 
  
===Wait, how do I make Smokeleaf here?===
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== Summary ==
Unfortunately: you can't. It's unfortunately impossible to roll a big, fat [[Smokeleaf joint|blunt]] at your local anarchist's table; smokeleaf joints have to be produced at lowly '[[Crafting spot|crafting spot]]'.
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[[Colonist]]s that are [[incapable]] of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the [[Drug Cooking Speed]] (i.e. Cooking skill) to manufacture, such as [[smokeleaf joint]]s. Colonists must also be assigned to the [[Work#Craft|Craft]] work type to use the lab.
  
===Drug Lab Usage===
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The following items can be crafted at the drug lab:
While the drug lab is selected, click "Bills" then "Add Bill" to add an order to produce drugs. You'll need [[Neutroamine|neutroamine]] (sold by [[traders]]) to craft things like medicine.
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{{Recipe List}}
  
===Items crafted here===
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== Analysis ==
* [[Medicine]]
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Drug labs allow you to produce many substances, provided you have the research for them. [[Go-juice]] and [[wake-up]] are powerful emergency drugs. [[Flake]] can be a [[Drugs#Trade|strong source of income]]. The drug lab itself is quite affordable; the main cost is the research required for each drug.
  
* [[Wake-up]]
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[[Smokeleaf joint]]s can be made at a [[crafting spot]] rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's [[Drug Cooking Speed]] stat (i.e. their [[cooking]] skill) rather than their [[Drug Synthesis Speed]] stat (i.e. their [[intellectual]]).
  
* [[Penoxycyline]]
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{{Building Stats Table}}
  
* [[Flake]]
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{{Nav|production|wide}}
 
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[[Category:Production]] [[Category:Drug Production]]
* [[Yayo]]
 
 
 
 
 
A drug lab can be made out of various materials.
 
{| {{STDT| sortable c_25 text-center}}
 
! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty
 
|-
 
| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || - || 120 || 20 || 0
 
|-
 
| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0
 
|-
 
| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0
 
|-
 
| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 1000 {{Icon Small|gold}} || 72 || 20 || 0
 
|-
 
| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 1000 {{Icon Small|silver}} || 84 || 20 || 0
 
|-
 
| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 1000 {{Icon Small|uranium}} || 300 || 0 || 0
 
|}
 
 
 
[[Category:Drug]]
 
[[Category:Production]]
 

Latest revision as of 22:17, 10 January 2024

Drug lab

Drug lab

A work bench equipped with containers, heaters, and measurement devices for producing various drugs.

Base Stats

Type
BuildingProduction
Mass
20 kg
HP
120
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Facility
Tool cabinet

Creation

Required Research
Drug production
Skill Required
Construction 4
Work To Make
3,500 ticks (58.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50 + Steel 75 + Component 6
Deconstruct yield
Stuff 25 + Steel 37 - 38 + Component 3
Destroy yield
Stuff 12 - 13 + Steel 18 - 19 + Component 1 - 2

The drug lab is a production building that allows the crafting of medicine and a number of drugs.

Acquisition[edit]

Drug labs can be constructed once the drug production research project has been completed. Each requires Stuff 50 Stuff (Metallic/Woody, 500 for SMVs), Steel 75 Steel, Component 6 Components, 3,500 ticks (58.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 4.

Despite the intellectual skill being the primary factor in using a lab, the building of one does not rely on it.

Summary[edit]

Colonists that are incapable of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the Drug Cooking Speed (i.e. Cooking skill) to manufacture, such as smokeleaf joints. Colonists must also be assigned to the Craft work type to use the lab.

The following items can be crafted at the drug lab:

  • Name Materials Work to Make Required Research Type
    Flake Flake Psychoid leaves 4 000,250 ticks (4.17 secs) Psychite refining Drug - Hard Drug
    4× Flake Flake Psychoid leaves 16 001,000 ticks (16.67 secs) Psychite refining Drug - Hard Drug
    Go-juice Go-juice Neutroamine 2 + Yayo 1 000,600 ticks (10 secs) Go-juice production Drug - Hard Drug
    4× Go-juice Go-juice Neutroamine 8 + Yayo 4 002,400 ticks (40 secs) Go-juice production Drug - Hard Drug
    Wake-up Wake-up Neutroamine 2 000,900 ticks (15 secs) Wake-up production Drug - Hard Drug
    4× Wake-up Wake-up Neutroamine 8 003,600 ticks (1 min) Wake-up production Drug - Hard Drug
    Yayo Yayo Psychoid leaves 8 000,350 ticks (5.83 secs) Psychite refining Drug - Hard Drug
    4× Yayo Yayo Psychoid leaves 32 001,400 ticks (23.33 secs) Psychite refining Drug - Hard Drug
    Penoxycyline Penoxycyline Neutroamine 2 000,600 ticks (10 secs) Penoxycyline production Drug - Medical Drug
    4× Penoxycyline Penoxycyline Neutroamine 8 002,400 ticks (40 secs) Penoxycyline production Drug - Medical Drug
    Smokeleaf joint Smokeleaf joint Smokeleaf leaves 4 000,450 ticks (7.5 secs) Drug - Social drug
    4× Smokeleaf joint Smokeleaf joint Smokeleaf leaves 16 001,800 ticks (30 secs) Drug - Social drug
    Medicine Medicine Cloth 3 + Herbal medicine 1 + Neutroamine 1 000,700 ticks (11.67 secs) Medicine production Medical Items - Medicine
    4× Medicine Medicine Cloth 12 + Herbal medicine 4 + Neutroamine 4 002,800 ticks (46.67 secs) Medicine production Medical Items - Medicine
  • Analysis[edit]

    Drug labs allow you to produce many substances, provided you have the research for them. Go-juice and wake-up are powerful emergency drugs. Flake can be a strong source of income. The drug lab itself is quite affordable; the main cost is the research required for each drug.

    Smokeleaf joints can be made at a crafting spot rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's Drug Cooking Speed stat (i.e. their cooking skill) rather than their Drug Synthesis Speed stat (i.e. their intellectual).

    Stats table

  • Drug lab Drug lab Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 008,750 ticks (2.43 mins) 240 75% 405 Silver
    Gold Gold 20 003,150 ticks (52.5 secs) 72 40% 5,345 Silver
    Plasteel Plasteel 0 007,700 ticks (2.14 mins) 336 0% 810 Silver
    Silver Silver 6 003,500 ticks (58.33 secs) 84 40% 845 Silver
    Steel Steel 0 003,500 ticks (58.33 secs) 120 40% 440 Silver
    Uranium Uranium 0 006,650 ticks (1.85 mins) 300 0% 660 Silver
    Wood Wood 0 002,450 ticks (40.83 secs) 78 100% 405 Silver