Difference between revisions of "Flu"
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− | <includeonly>''Main article: [[flu]]''</includeonly> | + | <noinclude>{{TOCright}}</noinclude> |
− | <noinclude> | + | <includeonly>''Main article: [[flu]]''</includeonly><noinclude> |
− | |||
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems. | The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems. | ||
− | + | ==Overview== | |
+ | General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]]. | ||
− | If left untreated, the flu can kill | + | If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans. |
− | While seemingly innocuous, flu proves a grave threat to people without a fully functioning immune system | + | While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]). |
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== Stages == | == Stages == | ||
− | + | ====Minor==== | |
− | |||
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*-5% Consciousness | *-5% Consciousness | ||
*-5% Manipulation | *-5% Manipulation | ||
*-10% Breathing | *-10% Breathing | ||
− | + | ====Major==== | |
*Vomiting every 1.5 days (36 hours) on average | *Vomiting every 1.5 days (36 hours) on average | ||
*-10% Consciousness | *-10% Consciousness | ||
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*-15% Breathing | *-15% Breathing | ||
− | + | ====Extreme==== | |
*+5% Pain | *+5% Pain | ||
*Vomiting every 0.75 days (18 hours) on average | *Vomiting every 0.75 days (18 hours) on average | ||
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*-20% Manipulation | *-20% Manipulation | ||
*-20% Breathing | *-20% Breathing | ||
+ | *[[Death]] at 1 Severity | ||
− | + | ==Progression== | |
− | *Death | + | ===Stages=== |
− | + | This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached. | |
+ | *Minor - Severity: 0 - 0.665 | ||
+ | *Major - Severity: 0.666 - 0.832 | ||
+ | *Extreme - Severity: 0.833 - 0.999 | ||
+ | *Death - Severity: 1 | ||
− | === | + | ===Humans=== |
*When not immune, severity increases by 0.2488 per day. | *When not immune, severity increases by 0.2488 per day. | ||
*When immune, severity decreases by 0.4947 per day. | *When immune, severity decreases by 0.4947 per day. | ||
*Immunity increases by 0.2388 per day when sick. | *Immunity increases by 0.2388 per day when sick. | ||
*Treatment slows progression by a maximum of 0.0773 per day. | *Treatment slows progression by a maximum of 0.0773 per day. | ||
− | **This mean the severity will increase at 0.1715 per day at this rate. | + | **This mean the severity will increase at 0.1715 per day at 100% treatment. |
+ | |||
+ | === Animals === | ||
+ | Animals can face the same disease, but their immunity increases faster, and treatment is more effective. | ||
+ | *When not immune, severity increases by 0.2488 per day. | ||
+ | *When immune, severity decreases by 0.4947 per day. | ||
+ | *Immunity increases by 0.2614 per day when sick. | ||
+ | *Treatment slows progression by a maximum of 0.1105 per day. | ||
+ | **This mean the severity will increase at 0.1383 per day at 100% treatment. | ||
+ | |||
+ | == Treatment == | ||
+ | As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals. | ||
+ | |||
+ | A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker. | ||
+ | |||
+ | === Vulnerable === | ||
+ | For those with a base immunity gain rate of 58% or less, it will be very difficult to survive the flu. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following: | ||
+ | * Tend with [[glitterworld medicine]] | ||
+ | * Administer [[healer mech serum]] - instantly treats the disease | ||
+ | * Administer [[luciferium]] | ||
+ | * Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. | ||
+ | * Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. | ||
+ | * Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however. | ||
+ | * Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}. | ||
+ | * Use the [[preach health]]{{IdeologyIcon}} ability on the effected person | ||
+ | * Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive | ||
+ | * Place the patient in a [[cryptosleep casket]] until you have one of the above. | ||
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
− | [[Category: Disease]] | + | [[Category:Disease]] |
Latest revision as of 12:43, 23 November 2024
The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
Overview[edit]
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death.
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary bed for the whole time and has 100% Immunity Gain Speed. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with herbal medicine should treat this disease quite easily. Animals become immune even faster than humans.
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged kidney).
Stages[edit]
Minor[edit]
- -5% Consciousness
- -5% Manipulation
- -10% Breathing
Major[edit]
- Vomiting every 1.5 days (36 hours) on average
- -10% Consciousness
- -10% Manipulation
- -15% Breathing
Extreme[edit]
- +5% Pain
- Vomiting every 0.75 days (18 hours) on average
- -15% Consciousness
- -20% Manipulation
- -20% Breathing
- Death at 1 Severity
Progression[edit]
Stages[edit]
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
- Minor - Severity: 0 - 0.665
- Major - Severity: 0.666 - 0.832
- Extreme - Severity: 0.833 - 0.999
- Death - Severity: 1
Humans[edit]
- When not immune, severity increases by 0.2488 per day.
- When immune, severity decreases by 0.4947 per day.
- Immunity increases by 0.2388 per day when sick.
- Treatment slows progression by a maximum of 0.0773 per day.
- This mean the severity will increase at 0.1715 per day at 100% treatment.
Animals[edit]
Animals can face the same disease, but their immunity increases faster, and treatment is more effective.
- When not immune, severity increases by 0.2488 per day.
- When immune, severity decreases by 0.4947 per day.
- Immunity increases by 0.2614 per day when sick.
- Treatment slows progression by a maximum of 0.1105 per day.
- This mean the severity will increase at 0.1383 per day at 100% treatment.
Treatment[edit]
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
A well-fed pawn with 100% Immunity Gain Speed that constantly rests on a proper bed can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 InfectionLuck factor. And if they get up for a snack, for example, then the disease will progress quicker.
Vulnerable[edit]
For those with a base immunity gain rate of 58% or less, it will be very difficult to survive the flu. This includes people well past their Life Expectancy, and/or people with severe kidney and liver damage. Even with 100% treatment quality for all treatments and rest in a hospital bed with a vitals monitor connected, they will die without extra care. To save the colonist, you can do one or more of the following:
- Tend with glitterworld medicine
- Administer healer mech serum - instantly treats the disease
- Administer luciferium
- Perform an organ transplant for pawns with damage to their liver or kidneys.
- Install detoxifier kidneys. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys.
- Install up to two immunoenhancers for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.
- Use the medic cycle of a Biosculpter pod.
- Use the preach health ability on the effected person
- Use the medical specialist's immunity drive
- Place the patient in a cryptosleep casket until you have one of the above.