Difference between revisions of "Sarcophagus"

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(→‎Summary: added unnatural corpses and a check tag since i forgot to look for art piece)
 
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<onlyinclude>
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{{Infobox main|misc
{{infobox main|misc|
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| name = Sarcophagus
|name = Sarcophagus
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| image = Sarcophagus full north.png
|image = Sarcophagus.png|Sarcophagus
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| description = An ornamented burial receptacle for the honored dead.
|description = An ornamented burial receptacle for the honored dead.
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| type = Building
|type = Misc{{!}}Miscellaneous
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| type2 = Misc
|type2 =
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| placeable = true
|placeable = Yes
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| path cost = 42
|size = 1|2
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| passability = pass through only
|hp = 250
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| blockswind = true
|flammability = 0.2
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| cover = 0.5
|work to make = 2400
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| minifiable = false
|cover = 0.5
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| size = 1 ˣ 2
|beauty = 0
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| flammability = 1
|resources to make = {{icon|buildingmat|60}}
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| hp = 250
|deconstruct yield = {{icon|buildingmat|45}}
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| beauty = 0
}}</onlyinclude>
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| terrain affordance = light
The sarcophagus is an alternative burial method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]].
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| research = complex furniture
 +
| skill 1 = Construction
 +
| skill 1 level = 5
 +
| work to make = 2400
 +
| stuff tags = Woody, Metallic, Stony
 +
| resource 1 = Stuff
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| resource 1 amount = 60
 +
| has quality = true
 +
}}
 +
The '''sarcophagus''' is a building used to store a [[corpse]] and is an alternative burial method to the [[grave]].  
  
 +
== Acquisition ==
 +
{{Acquisition}}
  
== Storage ==
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Sarcophagi made of [[steel]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[marble blocks|marble]], [[sandstone blocks|sandstone]] and [[slate blocks|slate]], can also spawn at map generation alongside other [[ruins]].
 +
 
 +
== Summary ==
 +
{{Stub|section=1|reason=burial mechanics, meditation psychic and recreation  mechanics. include Ideology effects}}
 
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
 
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
  
 
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
 
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
  
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]].
+
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. A [[Unnatural corpse]]{{AnomalyIcon}} that was buried will automatically get out on its own when offscreen.
 +
 
 +
The sarcophagus will gain an art piece related to the dead pawn on it {{Check Tag|Unnatural corpses?}} once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]].
 +
 
 +
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]].
 +
 
 +
== Analysis ==
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{{Stub|section=1|reason=Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs
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for res mech serums, meditation}}
 +
 
 +
{{Building Stats Table}}
  
 
== Notes ==
 
== Notes ==
Sarcophagi cannot be minimized or moved. Unlike [[grave]]s, they will block [[wind turbine]]s.
+
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
  
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 
<gallery widths="300px" heights="300px" class="center" mode="nolines">
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</gallery>
 
</gallery>
  
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== Gallery ==
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<gallery>
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Sarcophagus north.png|Empty sarcophagus facing north/south
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Sarcophagus east.png|Empty sarcophagus facing east/west
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</gallery>
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<gallery>
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Sarcophagus full north.png|Full sarcophagus facing north/south
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Sarcophagus full east.png|Full sarcophagus facing east/west
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</gallery>
 +
 +
== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - Added.
 +
* Beta 19? - Mood buff for burying someone in a sarcophagus removed.
 +
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
 +
* [[Version/1.3.3066|1.3.3066]] - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.
  
{{nav|misc|wide}}
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{{Nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 22:43, 17 September 2024

Sarcophagus

Sarcophagus

An ornamented burial receptacle for the honored dead.

Base Stats

Type
BuildingMisc
Beauty
0
HP
250
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Skill Required
Construction 5
Work To Make
2,400 ticks (40 secs)
Stuff Tags
Woody, Metallic, Stony
Resources to make
Stuff 60
Deconstruct yield
Stuff 30
Destroy yield
Stuff 15
Technical
Has Quality
True


The sarcophagus is a building used to store a corpse and is an alternative burial method to the grave.

Acquisition[edit]

Sarcophagi can be constructed once the complex furniture research project has been completed. Each requires Stuff 60 Stuff (Woody/Metallic/Stony, 600 for SMVs), 2,400 ticks (40 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.

Summary[edit]

The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.

The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.

A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling. A Unnatural corpseContent added by the Anomaly DLC that was buried will automatically get out on its own when offscreen.

The sarcophagus will gain an art piece related to the dead pawn on it [Unnatural corpses?] once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.

As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for resurrector mech serum from hungry animals and overly efficient butchers.

Analysis[edit]

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Sarcophagus Sarcophagus Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 33 Silver
    Awful Gold Gold -2 002,160 ticks (36 secs) 150 40% 3,005 Silver
    Awful Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 53 Silver
    Awful Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 53 Silver
    Awful Marble blocks Marble blocks 0 013,340 ticks (3.71 mins) 300 0% 51 Silver
    Awful Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 280 Silver
    Awful Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 49 Silver
    Awful Silver Silver -1 002,400 ticks (40 secs) 175 40% 305 Silver
    Awful Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 53 Silver
    Awful Steel Steel 0 002,400 ticks (40 secs) 250 40% 61 Silver
    Awful Jade Jade -1 012,000 ticks (3.33 mins) 125 0% 172 Silver
    Awful Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 188 Silver
    Awful Wood Wood 0 001,680 ticks (28 secs) 163 100% 39 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 50 Silver
    Poor Gold Gold 10 002,160 ticks (36 secs) 150 40% 4,505 Silver
    Poor Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 80 Silver
    Poor Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 80 Silver
    Poor Marble blocks Marble blocks 0 013,340 ticks (3.71 mins) 300 0% 77 Silver
    Poor Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 420 Silver
    Poor Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 73 Silver
    Poor Silver Silver 3 002,400 ticks (40 secs) 175 40% 455 Silver
    Poor Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 80 Silver
    Poor Steel Steel 0 002,400 ticks (40 secs) 250 40% 92 Silver
    Poor Jade Jade 5 012,000 ticks (3.33 mins) 125 0% 255 Silver
    Poor Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 280 Silver
    Poor Wood Wood 0 001,680 ticks (28 secs) 163 100% 59 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 67 Silver
    Normal Gold Gold 20 002,160 ticks (36 secs) 150 40% 6,010 Silver
    Normal Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 106 Silver
    Normal Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 106 Silver
    Normal Marble blocks Marble blocks 1 013,340 ticks (3.71 mins) 300 0% 102 Silver
    Normal Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 560 Silver
    Normal Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 98 Silver
    Normal Silver Silver 6 002,400 ticks (40 secs) 175 40% 610 Silver
    Normal Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 106 Silver
    Normal Steel Steel 0 002,400 ticks (40 secs) 250 40% 123 Silver
    Normal Jade Jade 10 012,000 ticks (3.33 mins) 125 0% 345 Silver
    Normal Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 375 Silver
    Normal Wood Wood 0 001,680 ticks (28 secs) 163 100% 78 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 83 Silver
    Good Gold Gold 40 002,160 ticks (36 secs) 150 40% 6,510 Silver
    Good Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 133 Silver
    Good Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 133 Silver
    Good Marble blocks Marble blocks 2 013,340 ticks (3.71 mins) 300 0% 128 Silver
    Good Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 700 Silver
    Good Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 122 Silver
    Good Silver Silver 12 002,400 ticks (40 secs) 175 40% 760 Silver
    Good Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 133 Silver
    Good Steel Steel 0 002,400 ticks (40 secs) 250 40% 153 Silver
    Good Jade Jade 20 012,000 ticks (3.33 mins) 125 0% 430 Silver
    Good Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 470 Silver
    Good Wood Wood 0 001,680 ticks (28 secs) 163 100% 98 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 100 Silver
    Excellent Gold Gold 60 002,160 ticks (36 secs) 150 40% 7,010 Silver
    Excellent Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 159 Silver
    Excellent Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 159 Silver
    Excellent Marble blocks Marble blocks 3 013,340 ticks (3.71 mins) 300 0% 153 Silver
    Excellent Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 840 Silver
    Excellent Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 147 Silver
    Excellent Silver Silver 18 002,400 ticks (40 secs) 175 40% 915 Silver
    Excellent Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 159 Silver
    Excellent Steel Steel 0 002,400 ticks (40 secs) 250 40% 184 Silver
    Excellent Jade Jade 30 012,000 ticks (3.33 mins) 125 0% 515 Silver
    Excellent Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 565 Silver
    Excellent Wood Wood 0 001,680 ticks (28 secs) 163 100% 117 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 167 Silver
    Masterwork Gold Gold 100 002,160 ticks (36 secs) 150 40% 8,010 Silver
    Masterwork Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 265 Silver
    Masterwork Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 265 Silver
    Masterwork Marble blocks Marble blocks 5 013,340 ticks (3.71 mins) 300 0% 255 Silver
    Masterwork Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 1,395 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 245 Silver
    Masterwork Silver Silver 30 002,400 ticks (40 secs) 175 40% 1,520 Silver
    Masterwork Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 265 Silver
    Masterwork Steel Steel 0 002,400 ticks (40 secs) 250 40% 305 Silver
    Masterwork Jade Jade 50 012,000 ticks (3.33 mins) 125 0% 860 Silver
    Masterwork Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 940 Silver
    Masterwork Wood Wood 0 001,680 ticks (28 secs) 163 100% 195 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 006,000 ticks (1.67 mins) 500 75% 335 Silver
    Legendary Gold Gold 160 002,160 ticks (36 secs) 150 40% 9,010 Silver
    Legendary Granite blocks Granite blocks 0 014,540 ticks (4.04 mins) 425 0% 530 Silver
    Legendary Limestone blocks Limestone blocks 0 014,540 ticks (4.04 mins) 388 0% 530 Silver
    Legendary Marble blocks Marble blocks 8 013,340 ticks (3.71 mins) 300 0% 510 Silver
    Legendary Plasteel Plasteel 0 005,280 ticks (1.47 mins) 700 0% 2,795 Silver
    Legendary Sandstone blocks Sandstone blocks 0 012,140 ticks (3.37 mins) 350 0% 490 Silver
    Legendary Silver Silver 48 002,400 ticks (40 secs) 175 40% 3,045 Silver
    Legendary Slate blocks Slate blocks 0 014,540 ticks (4.04 mins) 325 0% 530 Silver
    Legendary Steel Steel 0 002,400 ticks (40 secs) 250 40% 615 Silver
    Legendary Jade Jade 80 012,000 ticks (3.33 mins) 125 0% 1,715 Silver
    Legendary Uranium Uranium 0 004,560 ticks (1.27 mins) 625 0% 1,880 Silver
    Legendary Wood Wood 0 001,680 ticks (28 secs) 163 100% 390 Silver
  • Notes[edit]

    Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.

    Gallery[edit]

    Version history[edit]

    • 0.12.906 - Added.
    • Beta 19? - Mood buff for burying someone in a sarcophagus removed.
    • 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
    • 1.3.3066 - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.