Difference between revisions of "Security"

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{{Rewrite|reason=Some outdated names and data}}</noinclude>
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{{#vardefine:cellsize|width=100px height=50px}}{{For|strategies on building defenses|Defense structures}}
{{#vardefine:cellsize|width=116px height=20px}}
 
{{for|strategies on building defenses|Defense structures}}
 
  
 
Colonists can build the following '''security''' structures to help protect the colony from harm:
 
Colonists can build the following '''security''' structures to help protect the colony from harm:
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
| {{#var:cellsize}} | [[File:Barricade.png|104px|link=barricades]]
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| {{#var:cellsize}} | {{Icon small|Sandbags|64px}}
| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
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| {{#var:cellsize}} | {{Icon small|Barricade|86px}}
| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]]
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| {{#var:cellsize}} | {{Icon small|Mortar|64px}}
| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
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| {{#var:cellsize}} | {{Icon small|Spike trap|64px}}
| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Spike trap]]
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| {{#var:cellsize}} | {{Icon small|Mini-turret|64px}}
| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
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| {{#var:cellsize}} | {{Icon small|Uranium slug turret|64px}}
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
 
| {{#var:cellsize}} | [[File:IED EMP trap.png|86px|link=IED EMP trap]]
 
| {{#var:cellsize}} | [[File:IED firefoam trap.png|86px|link=IED firefoam trap]]
 
| {{#var:cellsize}} | [[File:IED smoke trap.png|86px|link=IED smoke trap]]
 
| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]]
 
 
|- style="font-size: 95%;"
 
|- style="font-size: 95%;"
| [[Barricades]]
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| <div><small>[[Sandbags]]</small></div>
| [[Sandbags]]
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| <div><small>[[Barricades]]</small></div>
| [[Improvised turret]]
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| <div><small>[[Mortar]]</small></div>
| [[Mortar]]
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| <div><small>[[Spike trap]]</small></div>
| [[Spike trap]]
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| <div><small>[[Mini-turret]]</small></div>
| [[IED trap]]
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| <div><small>[[Uranium slug turret]]</small></div>
| [[IED incendiary trap]]
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|-
| [[IED EMP trap]]
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| {{#var:cellsize}} | {{Icon small|Autocannon turret|64px}}
| [[IED firefoam trap]]
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| {{#var:cellsize}} | {{Icon small|Foam turret|64px}}
| [[IED smoke trap]]
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| {{#var:cellsize}} | {{Icon small|Rocketswarm launcher|64px}}
| [[IED antigrain warhead trap]]
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| {{#var:cellsize}} | {{Icon small|IED trap|86px}}
 +
| {{#var:cellsize}} | {{Icon small|IED incendiary trap|86px}}
 +
| {{#var:cellsize}} | {{Icon small|IED EMP trap|86px}}
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|- style="font-size: 95%;"
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| <div><small>[[Autocannon turret]]</small></div>
 +
| <div><small>[[Foam turret]]</small></div>
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| <div><small>[[Rocketswarm launcher]]</small></div>
 +
| <div><small>[[IED trap]]</small></div>
 +
| <div><small>[[IED incendiary trap]]</small></div>
 +
| <div><small>[[IED EMP trap]]</small></div>
 +
|-
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| {{#var:cellsize}} | {{Icon small|IED firefoam trap|86px}}
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| {{#var:cellsize}} | {{Icon small|IED smoke trap|86px}}
 +
| {{#var:cellsize}} | {{Icon small|IED antigrain warhead trap|86px}}
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| {{#var:cellsize}} | {{Icon small|IED tox trap|86px}}
 +
| {{#var:cellsize}} | {{Icon small|IED deadlife trap|86px}}
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|-
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| <div><small>[[IED firefoam trap]]</small></div>
 +
| <div><small>[[IED smoke trap]]</small></div>
 +
| <div><small>[[IED antigrain warhead trap]]</small></div>
 +
| <div><small>[[IED tox trap]]</small>{{BiotechIcon}}</div>
 +
| <div><small>[[IED deadlife trap]]</small>{{AnomalyIcon}}</div>
 
|}
 
|}
  
 
+
== Security constructions ==
==Security Constructions==  
 
 
A security construction is a building your colonists can build that helps protect your colony.
 
A security construction is a building your colonists can build that helps protect your colony.
 
  
 
Types of security structures:
 
Types of security structures:
* '''Barricades''' - Provide good cover, excellent for defensive firing positions.
+
* '''Cover''' - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using [[wood]], [[stone]] and [[metals]] and sandbags using [[textiles]]. See below for summary, or either [[barricades]] or [[sandbags]] for material comparisons.
* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
+
* '''Turrets''' - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
+
* '''Mortar''' - Long-range and very damaging manned turret but requires [[mortar shell|ammunition]] and [[reinforced barrel|replacement barrels]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for details.
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
+
* '''Traps''' - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
+
** '''Spike trap''' - a simple single-target damage source. See [[spike trap]] for material comparisons.
 
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** '''IEDs''' - made from [[mortar shell]]s, they explode in a radius for an effect dependent on their type. See below for summary.
Notes:
 
*Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.  
 
  
 +
=== Cover ===
 +
Note that these values are the base values - all stats will be affected by material choices. See either [[barricades]] or [[sandbags]] for material comparisons.
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! Name !! HP !! Cover Effectiveness !! Work to Make !! Material Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
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! Name !! HP base !! Cover !! Beauty !! Work to Make !! Flammable !! Material Cost  
 
|-
 
|-
! [[Barricades]]&#42;
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! [[Barricade]]
| 300 || 57% || 6 || 5 || - || 40% || 40 || - || -3 || - || - || - || -
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| {{Q|Barricade|Max Hit Points Base}} || {{#expr: 100* {{Q|Barricade|Cover Effectiveness}}}}% || {{Q|Barricade|Beauty}} || {{Q|Barricade|Work To Make}} || {{#expr: 100* {{Q|Barricade|Flammability Base}}}}%<br/><small>Material dependent</small> || {{Icon Small|stuff}} {{Q|Barricade|Resource 1 Amount}}
 
|-
 
|-
! [[Sandbags]]&#42;
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! [[Sandbags]]
| 300 || 57% || 3 || 5 || - || 0% || 40 || - || -10 || - || - || - || -
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| {{Q|Sandbags|Max Hit Points Base}} || {{#expr: 100* {{Q|Sandbags|Cover Effectiveness}}}}% || {{Q|Sandbags|Beauty}} || {{Q|Sandbags|Work To Make}} || {{#expr: 100* {{Q|Sandbags|Flammability Base}}}}%|| {{Icon Small|stuff}} {{Q|Sandbags|Resource 1 Amount}}
|-
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|}
! [[Mini-turret|Steel<br/>mini-turret]] &#42;
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| 100 || - || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets
+
=== Turrets ===
|-
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{{Stub|section=1|reason=Put something here to make valid comparison. True dps? Weapon DPS? etc.}}
! [[Mortar|Steel mortar]] &#42;
+
<!--
| 180 || - || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars
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Idk what to put here to make valid comparison. True dps? Weapon DPS? etc.
|-
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{| {{STDT| sortable c_06 text-center}}
! [[Spike trap|Steel spike <br/>trap]] &#42;
+
! Name !! HP base !! Damage !! AP !! Accuracy !!  !! Work to Make !! Flammable !! Material Cost
| 40 || - || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || -
+
-->
 +
 
 +
=== Traps ===
 +
Spike traps deal 100 Sharp damage to a single, modified by the material's [[Melee Sharp Damage]] multiplier. See [[spike trap]] for material comparisons.
 +
 
 +
{| {{STDT| sortable c_06 text-center}}
 +
! Name !! Damage !! Type !! Radius || Notes
 
|-
 
|-
 
! [[IED trap]]
 
! [[IED trap]]
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 50 || [[Damage Types#Bomb|Bomb]] || 4 || -
 
|-
 
|-
 
! [[IED incendiary trap]]
 
! [[IED incendiary trap]]
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs
+
| 10  || [[Damage Types#Flame|Flame]] || 4 || Ignites pawns and surroundings causing further damage
 
|-
 
|-
 
! [[IED EMP trap]]
 
! [[IED EMP trap]]
| 40 || - || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 50 || [[EMP]] || 11 || Does no actual HP damage, stuns mechanoids and some structures
 
|-
 
|-
 
! [[IED firefoam trap]]
 
! [[IED firefoam trap]]
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| -   || [[Firefoam]] || 10 || Does no damage, puts out and prevents fires
 +
|-
 +
! [[IED smoke trap]]
 +
| -   || [[Smoke]] || 8.6 || Does no damage, only deploys smoke.
 
|-
 
|-
 
! [[IED antigrain warhead trap]]
 
! [[IED antigrain warhead trap]]
| 40 || - || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
+
| 550 || [[Damage Types#BombSuper|BombSuper]] || 15 || [[Antigrain warhead]]s are not craftable
 
|}
 
|}
&#42; <small>Values given only for steel & standard cloth structures but can be made of other materials with different properties.</small>
 
 
  
{{nav|security}}
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{{Nav|security}}
[[Category:Architect]]
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[[Category:Buildings]]
[[Category:Security]]
 

Latest revision as of 10:20, 29 April 2024

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Colonists can build the following security structures to help protect the colony from harm:

Sandbags Barricade Mortar Spike trap Mini-turret Uranium slug turret
Autocannon turret Foam turret Rocketswarm launcher IED trap IED incendiary trap IED EMP trap
IED firefoam trap IED smoke trap IED antigrain warhead trap IED tox trap IED deadlife trap

Security constructions[edit]

A security construction is a building your colonists can build that helps protect your colony.

Types of security structures:

  • Cover - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using wood, stone and metals and sandbags using textiles. See below for summary, or either barricades or sandbags for material comparisons.
  • Turrets - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
  • Mortar - Long-range and very damaging manned turret but requires ammunition and replacement barrels, have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See mortar for details.
  • Traps - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
    • Spike trap - a simple single-target damage source. See spike trap for material comparisons.
    • IEDs - made from mortar shells, they explode in a radius for an effect dependent on their type. See below for summary.

Cover[edit]

Note that these values are the base values - all stats will be affected by material choices. See either barricades or sandbags for material comparisons.

Name HP base Cover Beauty Work to Make Flammable Material Cost
Barricade 300 55% -3 320 100%
Material dependent
Stuff 5
Sandbags 300 55% -10 180 0% Stuff 5

Turrets[edit]

Traps[edit]

Spike traps deal 100 Sharp damage to a single, modified by the material's Melee Sharp Damage multiplier. See spike trap for material comparisons.

Name Damage Type Radius Notes
IED trap 50 Bomb 4 -
IED incendiary trap 10 Flame 4 Ignites pawns and surroundings causing further damage
IED EMP trap 50 EMP 11 Does no actual HP damage, stuns mechanoids and some structures
IED firefoam trap - Firefoam 10 Does no damage, puts out and prevents fires
IED smoke trap - Smoke 8.6 Does no damage, only deploys smoke.
IED antigrain warhead trap 550 BombSuper 15 Antigrain warheads are not craftable