Difference between revisions of "IED smoke trap"
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== Acquisition == | == Acquisition == | ||
+ | IED smoke traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
+ | |||
+ | == Summary == | ||
+ | ? | ||
== Analysis == | == Analysis == | ||
+ | ? | ||
==Version history== | ==Version history== |
Revision as of 14:05, 3 July 2022
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IED smoke trap
A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Ieds
- Skill Required
- Construction 3
- Work To Make
- 1,400 ticks (23.33 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsSecurity
The IED smoke trap explodes into a smoke cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it.
When tripped, it will start emitting a hissing sound hinting enemies to run away.
Acquisition
IED smoke traps can be constructed once the Ieds research project has been completed. They require 2 Smoke shells, 1,400 ticks (23.33 secs) of work, and a Construction skill of 3.
Summary
?
Analysis
?
Version history
- 1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.