Difference between revisions of "Vanometric power cell"
m |
|||
Line 6: | Line 6: | ||
|placeable = false | |placeable = false | ||
|path cost = 42 | |path cost = 42 | ||
+ | | minifiable = true | ||
|passability = pass through only | |passability = pass through only | ||
|cover = 0.4 | |cover = 0.4 |
Revision as of 15:44, 12 February 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Vanometric power cell
Generates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.
Base Stats
- Type
- Building
- Mass
- 15 kg
- HP
- 200
- Flammability
- 0%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Power
- 1000 W
- Light Radius
- 1.76
Creation
- thingCategories
- BuildingsSpecial
- tradeTags
- ExoticBuilding
The vanometric power cell is a World quest reward power generator that constantly provides 1000W for free and can be installed anywhere.
Acquisition
Vanometric power cells cannot be constructed nor bought from traders. Instead they can only be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to an vanometric power cells in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.
Summary
Vanometric power cells provide a constant 1,000W of power without requiring refueling of any kind, or requiring any particular terrain or weather. They can also be freely uninstalled and reinstalled
They are still susceptible to solar flares and other similar effects.
For comparison, a battery discharging at this rate would deplete in roughly 14.4 in-game hours or 36,000 ticks (10 mins).
Analysis
- Since it is 100% reliable, you can power high-priority equipment (such as base defenses or climate control) in case other power sources fail.
- Small and portable features allows to conveniently power "off-grid" equipment (such as mining drills) without the need for long conduits.
- Can be loaded into caravans or transport pods to power turrets in an offensive capacity.
- It can also be used to charge back-up batteries.
- If it is to be used simply as a hassle-free battery, it should be noted that it adds 6-fold more to colony wealth than a normal battery. See Wealth management.
Version history
- 0.18.1722 - added.
- Beta 19 - The power output was buffed from 500W to 1000W