Difference between revisions of "Tesseron"
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== Summary == | == Summary == | ||
+ | As mechanoids, tesseron are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though will spawn dormant outside of a [[raid]]. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, rendering them immune to further EMP strikes. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. | ||
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+ | ===As an enemy=== | ||
? | ? | ||
− | + | ||
+ | ===As an ally=== | ||
+ | Tesserons are medium mechanoids, and require [[Research#High Mechtech|High Mechtech]] to be researched. They are created from a standard [[mech gestator]] with 1 [[high subcore]], 110 [[plasteel]], and 7 [[component]], taking up 3 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 2(?) cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead tessron can be resurected for 50 [[steel]] and 1 gestation cycle so long as the corpse is extant. | ||
+ | |||
+ | Mechs under player control require power: tesserons use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[mech recharger]] (200W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up. | ||
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+ | ===Combat=== | ||
+ | Tesserons use the [[beam graser]]. This weapon fires a laser that attacks pawns as it travels through multiple different types, dealing beam-type damage | ||
+ | |||
+ | Tesserons have a base [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
== Analysis == | == Analysis == |
Revision as of 21:01, 28 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Tesseron
A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 4.7 c/s
- Health Scale
- 72% HP
- Body Size
- 1
- Mass
- 60 kg
- Pack Capacity
- 35 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Creation
- Required Research
- Ultra mechtech
- weaponTags
- BeamGraserGun
A tesseron is a mechanoid added by the Biotech DLC.
Summary
As mechanoids, tesseron are immune to fire, toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. Enemy mechs do not require power, though will spawn dormant outside of a raid. They will be stunned by EMP attacks and will "adapt" for 2,200 ticks (36.67 secs), rendering them immune to further EMP strikes. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
As an enemy
?
As an ally
Tesserons are medium mechanoids, and require High Mechtech to be researched. They are created from a standard mech gestator with 1 high subcore, 110 plasteel, and 7 component, taking up 3 bandwidth from a mechanitor. They take 1800 ticks to initally craft, and then it must gestate for 2(?) cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead tessron can be resurected for 50 steel and 1 gestation cycle so long as the corpse is extant.
Mechs under player control require power: tesserons use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a mech recharger (200W), for 50% power/day, creating 15 wastepacks whenever the recharger's waste is filled up.
Combat
Tesserons use the beam graser. This weapon fires a laser that attacks pawns as it travels through multiple different types, dealing beam-type damage
Tesserons have a base shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
Analysis
?
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.